20201018
What’s good, gamers? About half a year ago I thought of an online competitive mode for this game that I couldn’t wait to see implemented. About a month ago we started planning for it. The past couple weeks we’ve been on the cusp of getting the ball rolling and the time has finally come to get production started. It’s going to be a tall task but we’ve got it divided up nicely between everyone on the programming team and they’re confident we can have it done, tested and implemented before Thanksgiving. That’s the goal and we hope it ends up bringing some intense competition to the skies!
Completed
- Audio refinement: Boosting
- Track reverse modifier so you can modify the tracks to race them in reverse
- Prompts to “Press Esc / B” when it was just implied before
- Start countdown text revision
- Bugs: Hitting ships behind you when you fire missiles
Next
- Audio: New ship Bootup, Boost, Engine
- Color updates so they’re more consistent and dark colors aren’t so dark
- Camera effects so it moves a lot more while you’re racing
- ZeroHour online competitive mode (this is a big boi)
- New ship: Concept, Refinement, Texturing
- Race-end screen revamp
- Steam: Screenshots, GIFs, Video
Thanks!
-Mac
Community and dev access
https://discord.gg/BRqw8Ka
