20200913
What’s good, gamers? As promised, new features all up in ya face! A few of them still need to be a little ironed out but they’re strong improvements from where we were. The new race menu fits the rest of our menu style nicely but I’m not completely sure its implementation was perfectly thought out and will need further tweaking. We’ll see how it ends up! Other than that, we expanded and refined keybinds so you should be able to set everything up exactly as you’d like! Nothing else to say really… Except… We’re trying out a new teammate who would be in charge of marketing… Which we sorely need, so hopefully that works out too!!
Completed
- Race menu revision to fit the theme
- Keybinds revision so it’s not brokeded and you can adjust more
- Floating HUD revision that’s more color-specific
- SFX Revisions: Missile explosions. Additions: Deflection, minigun barrel whine, missile firing
- Tutorial reminder so really, really hopefully you check the tutorial
- Frosinn water effect refinement
- Missile damage raised to 20 from 15
- Twitter is up and running and looking great!
- Te ora visuals refreshed a bit
Next
- AI Refinement: Passing. Addition: Boosting
- Resource cap so the game doesn’t set your computer on fire
- SFX 20+ elements to implement or tweak
- Loading screen: Track preview, stylized map name
- Mines come to a stop over time instead of immediately so you can react if close behind
- Track reverse modifier so you can modify the tracks to race them in reverse
- Color updates so they’re more consistent and dark colors aren’t so dark
- Camera effects so it moves a lot more while you’re racing
- SFX: Giving reverb some more depth on all maps
- Marketing tryout happening! Hope she works out!!
- Steam store page revision
- Bugs: Resolution changes don’t persist, general pause menu funk
Thanks!
-Mac
Community and dev access
https://discord.gg/BRqw8Ka
