This patch improves the performance of Empires and Tribes and the graphical representation with a new post processing.
The revision of our dynamic occlussion system brings significant performance improvements, especially on the larger maps. In addition, as you requested, we have added a chest for storing items in the town hall. Meat and bread are now consumed simultaneously, and providing both foods will give you a satisfaction boost. To help you find your way around, we've also added a new compass. In addition to reworking and expanding our ambient system, we have of course continued to work on bugfixing and are fixing a few bugs with this patch.
ENGINE:
Added:
- Items can now be stored in the chest in the town hall
- Residents now provide themselves with both food (meat and bread) when available. Automatic distribution is fixed at 35% meat, 65% bread, but varies depending on food availability (100% meat if no bread is available)
- satisfaction boost when two food items are available
- additional dissatisfaction in case of food shortage
- implemented new colorgrading model, which brightens the whole environment a bit and provides less noise in distances
Fixed:
- performance of the dynamic occlusion system improved
- Tree billboards are now rendered depending on the selected camera view distance - graphically better rendering of trees at higher view distances and performance optimized rendering at short view distances
- Increased distance to player where units and buildings can be obscured and thus no longer rendered (less frequent unintentional glitching)
- The builders now work correctly on the stone wall, gate, and towers
- The flags in the cathedral now show the player color and the player coat of arms
- The lightning sounds are now triggered only in relative proximity to the player
- The camera position in the city council meeting in the city hall Lv3 is now calculated correctly
- Torch is no longer spawned in the air in the apartment building type2 level1
Changed:
- Area of influence of the church increased
UI:
Added:
- Added menu to store items
- Added new compass
Fixed:
- The button "Upgrade keep to Lv3" is no longer displayed after loading if the keep is already upgraded
- The scrollbar of the items in the crafting menu has now the correct size
- The number of idle workers is now displayed in green in the resource panel
SOUND:
- The complete ambience system has been reworked
- Sounds for torches and cooking places added
