We teamed up with Game Developer to bring you an accessibility feature deep dive for The Forest Cathedral - Accessibility Deep-Dive
A video summary can be viewed here
List of accessibility features
The Forest Cathedral contains two types of gameplay: a 3D visual novel (referred to as 3D) and a 2D platformer (referred to as 2D). Settings can be adjusted for different areas of the game.
General Settings and Saving
- Settings and Pause menu accessible at all times during gameplay
Gameplay Difficulty
- 2D Difficulty options are able to be turned on and off at will through the Settings menu. It does not require a new save or restart to implement them.
- 2D - Option to Turn Off Spikes which removes all deadly spikes
- 2D - Option to toggle on Float Mode which reduces the speed at which the 2D character will fall
- 2D - Checkpoints during platformer happen at regular intervals, allowing players to restart from a checkpoint if they die.
Input and Button Presses
- PC - Has mouse and keyboard and full gamepad controller support
- Rebinding is supported for most actions
- Button map available at any time in the Settings menu for default keybinds
- Player key rebinds will be reflected in button map
- 3D - Camera sensitivity adjustable
- 3D - Can invert camera controls vertically (y-axis)
- 2D - Character is moveable using thumbstick or D-pad
Haptics
- No haptics
Tutorials
- Gameplay Mechanics onboarding for both 3D and 2D gameplay takes place in a separate tutorial zone with checks, buttons prompts, and text
Audio Accessibility
- Max volume adjustable
Text and Reading
- UI text and menu text are written in a high-contrast bold typeface by default
- Subtitles and journal text are written in high contrast and sans-serif typeface by default
- Option to change all in-game text to OpenDyslexic, a sans-serif typeface
On-Screen Movement and Visual Effects
- Option to replace flashing static screen on terminals with a black screen
- No motion blur
Heads-up Display
- Key bind prompts viewable on-screen when needed for progression
- Player key rebinds will be reflected in button prompts
Thanks for reading and stay tuned for our early 2023 release!
