Beta Branch Update:
Added 7 new shrines:
Sunlight Shrine (Nature/Fire/Holy)
Whenever this spell deals damage to an enemy unit, all allied minions in line of sight of the damaged unit are healed for half that much damage.
Conflagration Shrine (Fire)
Whenever this spell deals damage, redeal half that damage to another random enemy in line of sight.
Chaos Quill Shrine (Fire/Lightning/Chaos)
Whenever this spell kills a lightning or fire unit, summon a living scroll of fire or lightning at that unit's location.
Firefly Shrine (Fire/Dark/Nature)
Whenever this spell kills an enemy, summon 2 firefly swarms near the caster for 20 turns.
Cauterizing Shrine (Fire/Dark)
Whenever this spell or a minion it summons deals damage to an enemy, that enemy loses that much max HP.
Deathchill Chimera Shrine (Ice/Dark)
For each 70 damage dealt by this spell or a minion it summons, summon a deathchill chimera near a unit it dealt damage to.
Bloodrage Shrine (Nature/Chaos/Dark)
Whenever this spell kills a unit, all allied minions in line of sight gain +3 damage for 5 turns.
Damage conversion traits and shrines now work independently of shields and resistances
Increased average and maximum number of exits per level to somewhat compensate for lack for 2-level scouting
Orb of Corruption can no longer destroy all exits in a level, and its now able to make new exits
Draught of Memories duration 30->10, frequency rare -> super rare
Portal Disruptor frequency uncommon -> common
Aether Knife frequency super_rare -> rare
Fixed mystic vision aura upgrade augmenting the range of melee attacks
Fixed bug where some monsters could reanimate non living targets
Enjoy, and as always make sure to share your feedback with me on discord!
