Hello! Today marks the launch of Menagerie, the first early access patch for Rift Wizard.
Note: saves from old versions of the game are incompatible with new versions of the game. If you wish to finsh up an old run, set your branch to 'classic' by right clicking Rift Wizard in your games library, clicking properties -> betas -> classic.
This update focuses on 3 things: monster variety, terrain generation, and ice magic. It also contains spell and skill balance changes, a few quality of life and UI updates, and a few other miscellaneous new spells.
Here are the full patch notes:
Revamped terrain generation. There are many more possible styles of levels to explore.
Added Ice Magic. Ice magic is mostly about freezing things and dealing ice damage.
New Ice Spells:
Icicle - level 1 ice offense
Freeze - single target freeze
Iceball - aoe damage and freeze
Blizzard - aoe damage and freeze over time
Frostfire Hydra - frost and fire beam turret
Storm Nova - random lightning/ice burst. Freezes/stuns.
Deathchill - dark and ice damage. Freezes in aoe on target kill.
Ice Phoenix - summon an ice phoenix. freezes, damages, and grants shields on death.
Word of Ice - freeze everything. damage fire creatures.
Frozen Orb - ice orb spell
Ice Weave - extend duration of freeze
Chill Wind - massive aoe global range ice damage and freeze
Ice Wall - summon stationary ice elementals in a line.
New Ice Skills:
Ice Lord - Ice charges, damage, and duration
Icy Vengeance - Minions deal ice damage on death
Ice Tap - deal extra damage and regain charges by casting arcane spells on frozen targets
Frostbite - ice -> dark damage conversion
Steam Anima - unfreeze enemies with fire to summon steam elementals
Storm Caller - create blizzards and storm clouds upon dealing the appropriate elemental damage type
Holy Water - grant shields to allies when dealing holy damage to frozen enemies
Hibernation - allies gain ice resistance, freeze upon taking ice damage, and heal while frozen
Crystallographer - gain sorcery damage for each frozen enemy
Radiant Cold - freeze 1 enemy each time you cast ice magic
Shatter Shards - frozen units deal physical and ice damage when unfreezing
Frozen Fragility - reduce physical and ice resistance of frozen enemies
Misc New spells:
Soul Swap- swap with a friendly undead
Bone Barrage- sacrifice minions hp to make them fling bone spears at the target.
Purity- Holy enchantment offering temporary crowd control and debuff immunity
Earthquake- pbaoe physical damage and wall clear. Mini earthquake orb on demand.
The main focus of this update however, is monster variety.
New basic monsters:
Blizzard Beast
Phoenix
Dracolich
Aesir
Titan
Reaper
Bone Shambler Megalith
Chaos Fiend
Copper Fiend
Furnace Fiend
Insanity Fiend
Rot Fiend
Ash Fiend
Gold Skull
Black Rider
White Rider
Red Rider
Pale Rider
The Furnace
Pillar of Bone
Pillar of Worms
Imp Collector
Feathered Serpent
The bulk of the new enemies however, are part of the new variant system, which replaces red frame bosses.
There are ~320 new variant monsters:
Giant Bat
Toxic Bat
Flame Bat
Bat King
Giant Goblin
Armored Goblin
Red Goblin
Lanky Goblin
Psychic Goblin
Goblin Void Demolitionist
Goblin Fire Demolitionist
Goblin Siege Mechanic
Goblin Void Demolitionist
Void Rift
Giant Void Bomber
Giant Fire Bomber
Void Cluster Bomber
Goblin Fire Demolitionist
Flame Rift
Giant Void Bomber
Giant Fire Bomber
Fire Cluster Bomber
Furnace Imp
Chaos Imp
Ash Imp
Firestorm Imp
Giant Fire Imp
Fire Imp King
Void Imp
Insanity Imp
Rot Imp
Imp Tablet
Chaos Imp
Copper Imp
Giant Spark Imp
Spark Imp King
Void Imp
Insanity Imp
Rot Imp
Imp Tablet
Void Ghost
Giant Ghost
Fire Ghost
Ghost King
Ghostly Mass
Witch
Haunter
Giant Mind Maggot
Mind Maggot Drone
Mind Maggot King
Mind Devourer
Mind Maggot Queen
Displacer Broodmother
Razor Beast
Giant Displacer Beast
Spirit Strider
Bloodfrenzy Feline
Nine the Cat
Giant Green Mushboom
Green Mushboom King
Glass Mushboom
Swamp Queen
Giant Grey Mushboom
Grey Mushboom King
Glass Mushboom
Swamp Queen
Metal Mantis
Giant Mantis
Ghost Mantis
Lightning Mantis
Void Mantis
Giant Snake
Lightning Snake
Fire Snake
Death Snake
Slazephan, Serpent Philosopher
Toxic Boggart
Giant Boggart
Boggart Aether Zealot
Boggart King
Boggart Void Mage
Boggart Assasin
Toxic Spriggan
Icy Spriggan
Treant
Kobold King
Kobold Longbowman
Kobold Crossbowman
Kobold Siege Mechanic
Satyr King
Giant Satyr
Wild Satyr
Dark Satyr
Armored Satyr
Faewitch
Ice Witch
Fire Witch
Old Witch
Blood Witch
Giant Iron Imp
Tungsten Imp
Iron Imp King
Furnace Imp
Chaos Imp
Copper Imp
Void Imp
Insanity Imp
Rot Imp
Giant Fire Lizard
Fire Lizard Belcher
Armored Fire Lizard
Giant Ice Lizard
Ice Lizard Belcher
Armored Ice Lizard
Giant Spider Queen
Steel Spider
Aether Spider
Arachnid Abombination
Aether Spider Queen
Aether Arachnid Abombination
Ghost Toad
Towering Toadbeast
Void Toad
Flame Toad
Horned Toad King
Toad Chaos Sorcerer
Toad Nightmare Sorcerer
Orc Boar Rider
Orc Flame Zealot
Orc Pyromancer
Akabalah, Orc King
Orc Juggernaut
Orc Houndlord
Giant Goatia
Steel Goatia
Ghostly Goatia
Goatia Tablet
Possessed Raven
Giant Raven
Toxic Raven
Wereraven
Raven Mage
Giant Worm Ball
Large Iron Worm Ball
Large Toxic Worm Ball
Large Ghost Worm Ball
Thunderbone Shaman
Ogre Juggernaut
Blackblaze Shaman
Centaur Druid
Armored Centaur
Trolltaur
Toxic Spore Beast
Spore Beast Alpha
Possessed Spore Beast
Bag of Fire Flies
Bag of Lightning Bugs
Giant Bag of Bugs
Bag of Brain Flies
Yiggoroth, Troll King
Earth Troll
Storm Troll
Trolltaur
Troubling Mass
Big Troubler
Iron Troubler
Glass Troubler
Faewitch
Faery Arcanist
Fae Queen
Ice Faery
Glass Faery
Vampire Count
Greater Vampire
Mind Vampire
Vampire Necromancer
Armored Vampire
Micrognome
Iron Gnome
Gnome Druid
Gdeit, Gnome King
Giant Gnome
Copper Spider
Furnace Spider
Steel Spider Queen
Steel Arachnid Abombination
Massive Metal Mantis
Copper Mantis
Furnace Mantis
Green Slime Cube
Green Slime King
Void Slime
Ice Slime
Red Slime
Slime Brewer
Red Slime Cube
Red Slime King
Slime Brewer
Ice Slime Cube
Ice Slime King
Slime Brewer
Void Slime Cube
Void Slime King
Slime Brewer
Blood Witch
Old Blood Witch
Blood Bear
Blood Hound
Giant Polar Bear
Polar Bear Blizzard Shaman
Polar Bear
Armored Polar Bear
Ice Hound
Furnace Hound
Chaos Hound
Insanity Hound
Lesser Demonic Alter
Greater Demonic Alter
Cultist Necromancer
Cultist Chosen
Werewolf Shaman
Werewolf Alpha
Possessed Werewolf
Giant Chaos Chimera
Giant Starfire Chimera
Giant Deathchill Chimera
Bone Archer
Bone Champion
Bone King
Bone Wizard
Blood Bear
Blood Witch
Old Blood Witch
Clay Golem
Gold Golem
Spiked Golem
Earth Troll Coppermancer
Earth Troll Magmancer
Earth Troll Priest
Spike Beast Alpha
Possessed Spike Beast
Old Faewitch
Old Fire Witch
Old Ice Witch
Night Hag
Dream Hag
Duergar Executioner
Duergar Lizard Lord
Duergar Dark Priest
Giant Fiery Tormentor
Fiery Tormenting Mass
Ghostfire Tormentor
Frostfire Tormentor
Giant Dark Tormentor
Dark Tormenting Mass
Ghostfire Tormentor
Deathchill Tormentor
Giant Frosty Tormentor
Deathchill Tormentor
Frostfire Tormentor
Toxic Spike Ball
Ghostly Spike Ball
Tungsten Spike Ball
Copper Spike Ball
Gazing Spike Ball
Ice Eye
Mass of Eyes
Flaming Eyeball
Starfire Spirit
Chaos Spirit
Chaos Spirit
Storm Spirit
Fire Wyrm Broodmother
Armored Red Wyrm
Ice Wyrm Broodmother
Armored Ice Wyrm
Massive Fire Drake
Armored Fire Drake
Massive Storm Drake
Armored Storm Drake
Massive Void Drake
Armored Void Drake
Massive Gold Drake
Armored Gold Drake
Chaos Champion
Chaos King
Storm Champion
Storm King
Void Champion
Void King
Elder Dream Hag
Efreet King
Efreet Juggernaut
Giant Void Toad
Armored Void Toad
Toad Nightmare Sorcerer
Giant Flame Toad
Armored Flame Toad
Toad Chaos Sorcerer
Metal Minotaur
Dozadoka, Minotaur King
Minotaur Magma Shaman
Greater Lamasu
Gilded Lamasu
Ghostly Lamasu
Corrupted Lamasu
Aelf Aethermancer
Aelf Lightning Artist
Aelf Siege Engineer
Aelf King
Aelf Elite
Iron Hand
Jeweled Hand
Gold Hand
Towering Bone Shambler
Bone Shambler Megalith
Bone Shambler Megalith
Storm Troll Juggernaut
Storm Troll Mystic
Golden Skull
Giant Flaming Skull
Giant Yeti
Yeti Shaman
Giant Green Gorgon
Possessed Green Gorgon
Giant Mind Devourer
Other monster spawning changes:
Increased minimum enemy spawn levels for many levels. This should prevent excessively easy levels from being generated by chance.
Decreased maximum 'elite' spawn level. This prevents super high level monsters from appearing way too early.
Spell Balance:
Fireball
damage 8 -> 9
charges 16 -> 18
Lightning Bolt
charges 14 -> 18
channel upgrade max channel infinity -> 10 turns
Annihilate
damage 13 -> 16
Blink
range 4 -> 5
level 4 -> 3
Flamegate
minion duration 8 -> 9
level 4 -> 3
minion range 3 -> 4
Lightning Rider -> Lightning Form
now grants physical and lightning immunity
now lasts until you do not cast a lightning spell
Void Beam
charges 3 -> 4
Chaos Barrage
damage 5 -> 9
Feeding Frenzy
sorcery -> enchantment
no longer ever berserks the caster
Lightning Storm
sorcery -> enchantment
Orbs
now explode on contact with an enemy instead of swapping
Ball Lightning
level 4 -> 5
Eye Spells
Shot freq upgrade cost 2->1
Flame Burst
new upgrade: melt walls. 3 SP, melts one layer of walls adjacent to the blast
Drakes
charges 1 -> 2
Deathbolt
charges 13 -> 18
now only raises living targets (no more golem and lair skeletons)
Deathgaze
damage 3 -> 4
removed %age based damage
Magic Missile
range 14 -> 12
charges 30 -> 28
Dragon Roar
Now applies a stackable, temporary buff instead of permenantly modifying your minions
Words
no longer count as sorcery
Chimera Farmiliar
level 5 -> 4
charges 1 -> 2
mimicry upgrades cost 2 -> 1
Arc Lightning
charges 7 -> 6
Poison Sting
charges 16 -> 20
level 2 -> 1
Death Cleave
charges 2 -> 4
Cantrip Cascade
level 4 -> 5
range 8 -> 7
Multicast
charges 2 -> 4
Fae Court
duration 10 -> 9
level 3 -> 4
Choir of Angels
uses minion damage instead of damage attribute now
Heaven's Wrath
can no longer hit lairs
Flock of Eagles
level 4 -> 5
num summons upgrade +3 -> +2
removed SP based damage upgrade
Gold Drake
level 5 -> 6
fixed bug where dragon breath shrines would offer 0 damage
Seraphim
now gains bonus damage from bloodlust
Aether Swap
charges 10 -> 8
level 2 -> 3
cannot target arcane immune units
Hallow Flesh
range 5 -> 6
Shrapnel Blast
num targets upgrade +16 -> +12
magnetized shards cost 5 -> 7
damage 10 -> 12
the physical shards now deal half damage and gain half bonus from shrines and skills
Summon Fiery Tormentor
fixed bug where minion duration was ignored
charges 1 -> 2
Toxin Burst
duration 30 -> 20
charges 9 -> 10
Spider Queen
charges 1 -> 2
level 6 -> 5
Skill Balance:
Dragon Lord
charge bonus +1 -> +3
Arcane Combustion
level 3 -> 4
Arcane Accountant
Instead of returning 2 random arcane charges, returns 1 charges for each non arcane. This fixes some rather cheesy infinite charge combos.
Lightning Frenzy
bonus 6 -> 4
Natural Vigour
fixed bug where it sometimes applied to the player- sometimes multiple times.
level 3 -> 4
Chaos Buddies
level 5 -> 4
Prince of Ruin
now shows the effect more explicitly
Chaos Casting
now only effects chaos spells (just like the tooltip said all along!)
Thorn Garden
number of thorns 3 -> spell level
Hypocrisy
cannot grant a charge of the spell which was cast (no more infinite soul taxes)
Misc Balance:
Stun no longer stacks or refreshes duration on the player.
After the player is stunned, stun immunity is granted for one turn.
This means the player can no longer be stunlocked, there will always be atleast 1 turn of non stun between stuns.
portal key drop rate decreased
Berserk no longer stacks in duration, it refreshes instead
Frozen no longer increases resistances
Glass creatuers cannot be glassified
Undead now have default 50% ice resistance
Metallic units now have 100% ice resistance
Glass units now have 100% ice resistance
Shrine chance 50% -> 35%
Place of power chance 25% -> 35%
Heart chance 25% -> 30%
UI/QoL changes:
Updated portal examine tooltips- lair spawned monsters are white, out of depth normal enemies are orange, noteworthy rare monsters or powerful variants are red.
Added special visual effects for petrification and glassification beams
Keys can now be rebound from the options menu
Mousing over a buff in the character sheet displays its description in the right hand examine panel
Other fixes:
Fixed pyrostatics (it did not work)
Fixed flamegate into chasm crash
Fixed lightning form (rider) onto invalid move target crash
Fixed some bugs involving achievement granting for victory and win streak achievements
Fixed *many* spell and skill tooltip errors
Fixed soul jar buff lasting after the soul jar leaves the level
portal key will no longer overwrite other props
