Today marks the start of the Rift Wizard early access period.
Wow! That feels awesome to say. I've been thinking about this game for years and years, and spent about 6 months in near solitude on the far side of the world coding it up. It feels great to finally be able to share it broadly with the world.
Firstly: dear closed beta testers, thank you so much. Remember when Rift Wizard was a game about spending a finite pool of mana on monstly teleports and thunderstrikes while stacking minion wands? It sure has come a long way.
Secondly, A few words about the future of Rift Wizard.
Many things are going to be evolving over the coming months. There will be new spells, new monsters, many balance changes, even and a few complete system reworks.
I plan to release patches roughly monthly during the course of early access. Right now my plan is for the early access period to last from now until Febrauary 2021- which means about 7 patches.
Patches will of course keep flowing after the EA period ends- their pretty fun to make- but they will less frequent and severe.
My current, rough, and very much subject to change plans for the first 3 patches are:
Patch 1:
Ice Spells
Spawning 2.0/Monster Variants
Patch 2:
Upgrades 2.0
Char Sheet Beautification
Mac & Linux Builds
Patch 3:
Leaderboards (Friends only, because cheat detection is hard)
Extra Cross Skills
???
I'll say a bit more about what these things all mean later.
Again, these plans are subject to change. The ultimate goal is to continually preserve and enhance the strategic depth and awe of Rift Wizard until the game is so good that you can't even believe it.
In addition, each patch will have balance tweaks. If you'd like to participate in the balance discussions, head over to our discord here and drop us a line. Even just posting death and victory screendumps helps me alot when I'm thinking about balance.
Feel free to PM me in discord or twitter with feedback, or use this anonymous feedback form here.
Enjoy the game!
-Dylan
