Hello and welcome to Beta Patch 10! This patch focuses mainly on low level balance and level gen.
Level Gen:
Tweaked spawning table. Earlier levels now spawn slightly higher level monsters. This should reduce the amount of time spent fighting bats and goblins in early game.
Lairs spawn one monster every 7 to 10 turns instead of once per turn with a 10% chance.
Maximum lairs per level decreased a bit to compensate for this.
Maximum initial enemies per level decreased.
(These changes are meant to incentivize more aggressive playstyles, and punish slow defensive ones)
Increased variety of terrain generation- smaller levels are now more common, tight mazelike levels are rarer, and there will more often be multiple paths between any two given points in the level.
Level 1 now has 4 monsters and a lair instead of just 5 monsters to better teach the game to new players.
Spells:
Removed Spark and Flametongue.
Made Lightning and Fireball level 1 spells to replace them.
Spark and Flametongue did not feel good to use, Fireball and Lightning Bolt are a much better introduction to the game.
Their stats have been adjusted to be reasonable level 1 spells.
Monsters:
Satyr Refresh cooldown 1->2 (so he wont stand there healing whenever hes damaged now)
Mushboom damage 0->1 (to avoid the softlock)
Added Chaos Chimera, Deathchill Chimera, and Starfire Chimera: mid sized monsters with alternating elemental ranged attacks that split into lion and snake when killed.
Kings summon 2 lairs instead of 3
Banners decrease spawn time by 1 turn instead of impacting spawn chance
Misc:
Added projectile sprites- little elemental ones for elemental attacks, arrows for kobolds, more to come later
Made Vampires and other shapeshifters shapeshift instantly instead of after the current spell (so now you can, for instance, kill a vampire and its bat with one annihilate.)
Realms now index from 1 instead of 0
Fixed some erroneous references to SP as XP (Thanks esty8nine for finding this one)
Made low hp flash bigger and more obvious
Added rich presence display so all your friends can see what level you are on
Fixed bug where you could make a zombie savefile by closing the game as you died, which would crash the game if you tried to continue (Thanks travv0 for finding this one)
Updated How to Play text
Thanks to all who played the Rift Wizard Festival Beta Demo, and to everyone who gave feedback that helped contribute to these changes!
