Todays patch adds a slew of rare enemy wizard spawns, some (mostly) low level monster variety, and an updated UI for examining rifts.
The rift UI now shows pictures and the description of the main level reward- so you no longer need to memorize what various shrines do.
Removed Boss modifiers (they will be back in another form)
New Wizard Encounters:
Bone Wizard
Avian Wizard
Raven Wizard
Lightning Wizard
Mountain Wizard
Mask Wizard
Arachnid Wizard
Dragon Wizard
Earth Troll Naturist
Void Wizard
Glass Master
Demon Sorcerer
Ice Lich
Fire Lich
Ice Wizard
Goblin Wizard
Frostfire Mage
Starfire Wizard
New normal monsters:
Spriggan
Satyr
Goatia
Boggart
Thunderbird
Some other miscelaneous small changes:
Enemies with summon spells summon minions a bit farther away rather than always adjacent
Sorcerous shrine adds radius instead of max charges
Orbs move 1 space at the start instead of hanging out for a turn
Earthen Sentinel
charges 4->7
minion duration 10->14
