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Update - 0.10
Major Changes
- Add Ol' Gal dialogue between jobs
- Add instructional mouseover tooltips to some UI elements
- Improve readability and compactness of item tooltips
- Increase Dark Core cost of the Dark Coffer from 1-3 to 3-7
- Increase the maximum stack size of all Material items (except for the Dark Core and Plastic Sheet) from 64 to 256
- Increase the maximum stack size of all Produce items from 32 to 64
- Polish pass on the Crafting UI
- Change the layout to a colour-coded, categorised grid
- Fade out crafting patterns that you don't have the resources to craft
- Add a "Craft x5" button for mass producing certain items
- Polish pass on Fiberglass gathering
- Increase maximum number of gathers from 2 to 4, with a high chance of at least 2
- Increase the speed of the slider, but also increase the size of the sweetspot towards the edges of the slider
- Add success/fail ghosts to the UI
- Polish pass on Drafter building
- Change default mode from Draft to Build
- Add Demolish mode through middle mouse button
- Improve smart snapping to walls and edges (NOTE: Beams pieces are temporarily broken, will fix soon)
- Fix some ground deformation issues
- Polish pass on Crop watering
- Add hydration gauge to crop popup UI
- Slowly drain water in crops over time
- Add splash effect on successfully watering
- Greatly increase jerrycan water pouring area
Minor Changes
- Slightly reduce spawn chance of Dark Embolus and Eyries
- Fix the Spike Barricade not being drag build-able
- Fix extremely rare and difficult to describe crash, but doesn't matter - it's gone!
- Add rooty bottoms to the Bonebark tree when they spawn on thin overhanging ground