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Update - 0.10

Major Changes

  • Add Ol' Gal dialogue between jobs
  • Add instructional mouseover tooltips to some UI elements
  • Improve readability and compactness of item tooltips
  • Increase Dark Core cost of the Dark Coffer from 1-3 to 3-7
  • Increase the maximum stack size of all Material items (except for the Dark Core and Plastic Sheet) from 64 to 256
  • Increase the maximum stack size of all Produce items from 32 to 64
  • Polish pass on the Crafting UI
    • Change the layout to a colour-coded, categorised grid
    • Fade out crafting patterns that you don't have the resources to craft
    • Add a "Craft x5" button for mass producing certain items

  • Polish pass on Fiberglass gathering

    • Increase maximum number of gathers from 2 to 4, with a high chance of at least 2
    • Increase the speed of the slider, but also increase the size of the sweetspot towards the edges of the slider
    • Add success/fail ghosts to the UI

  • Polish pass on Drafter building

    • Change default mode from Draft to Build
    • Add Demolish mode through middle mouse button
    • Improve smart snapping to walls and edges (NOTE: Beams pieces are temporarily broken, will fix soon)
    • Fix some ground deformation issues

  • Polish pass on Crop watering

    • Add hydration gauge to crop popup UI
    • Slowly drain water in crops over time
    • Add splash effect on successfully watering
    • Greatly increase jerrycan water pouring area

Minor Changes

  • Slightly reduce spawn chance of Dark Embolus and Eyries
  • Fix the Spike Barricade not being drag build-able
  • Fix extremely rare and difficult to describe crash, but doesn't matter - it's gone!
  • Add rooty bottoms to the Bonebark tree when they spawn on thin overhanging ground