Not only STEALTH can protect units from enemies. COUNTERMEASURES can do it as well.

But before I explain COUNTERMEASURES I need to start with MANEUVER. MANEUVER is the ability of a unit to do manoeuvres. Obviously saying. Units do strategic or tactical MANEUVER before they fire its weapon. MANEUVER has to be done for the best angle of attack. As more MANEUVER units as faster it can destroy the enemy. And there is only one thing that can help you to defend yourself from high MANEUVER units. And it is COUNTERMEASURES.

COUNTERMEASURES is a combination of electronic and technical devices and general unit design (ability to do different manoeuvres). Destroyers can do circle manoeuvres at high speed to escape from torpedoes and planes can drop flares or do fast manoeuvres to avoid missiles. All this is COUNTERMEASURES.

There will be a fight of MANEUVER vs COUNTERMEASURES in TCWE2. Currently we have not tested this game feature in the game yet and I’m not ready to say what will be the final calculation formula. But for sure a unit can hit another unit only if the value of MANEUVER is higher then COUNTERMEASURES.
So to sum up, STEALTH, RADAR, MANEUVER and COUNTERMEASURES is a combination where it will be clear if ARMOR gets damage from HIT POINT or not.


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