Before I continue explaining unit craft customization let me talk a little why unit craft is actually important and what kind of effect it has on the battle field.
There are five war phases in the game. Each phase ( and its geography) is specific. For example, there is naval invasion phase and win on sea requires to pass the phase. Another phase is ground battle field and it requires strong ground forces to win on the land. The last phase is city combat and naval vessels and ground vehicles can’t win there. We will talk about war phases and it’s specifics later in diaries.

So, when you craft your battle units you need to consider why do you actually craft it for. Battle strategy is involved for it. For example, your destroyer will be great addition to cruisers if it has anti submarine warfare equipment and cruisers don’t. But this destroyer will be useless as anti ground or anti ships support. Long range missile would help but this equipment may not fit in small destroyer body. You may want to use one destroyer body but craft two different models with different armament for different war phases.

To make complex things simpler we divided battle field on 12 x 3 lines. Horizontal lines are for air, ground and naval units and vertical is battle field distance ( which is different to geographic locations ). To win the battle phase you need to kick off enemy units from the green area zone.

Units move and fire back and forward on the battle field. Each weapon has it’s range which is equal to one vertical line.
Next week I will start to talk in details about unit equipment and how it is used on the battle field. It will help you to understand how your want to crafted your units.
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