Patch 1.18 - Halloween Event!

Halloween has arrived in Damascus. We were cutting it late but it is finally here. In preparation for Halloween Damascus has been getting ready. We have a special Halloween event put together involving Stealing and Farming along with 4 new cosmetic items at Shalk's Store and a new dungeon for those combat madlads to explore.

So, the Halloween Event. What is it? All the enemies in the game whom you can pickpocket have extra Halloween Seeds in their pockets. There is a 1 in 8 chance of pickpocketing 1 of these seeds. You can then use them on farming allotments to grow pumpkins! After an hour a pumpkin will be ready for harvest which you can open to get this year's Halloween cosmetics.
These are the items and the relevant drop rates:
A dungeon has been found above Rogue's Rest with 2 new bosses. Dead Eye Jones and The Jealous Witch are the 2 new bosses each with top tier armour drops with Dead Eye Jones dropping the Ranging Fiery Armour and The Jealous Witch dropping the Psychic Cultist Armour.
Dead Eye Jones

The Jealous Witch

Shalky's Cosmetic Store has gotten 4 new Halloween themed items. The Pirate Bandana has replaced the Pineapple Staff, the Ghost Outfit has replaced the Cane, the Ring of Slime has replaced the Ring of Coins and the Bearington Outfit has replaced the Jon Suit.
Happy Farming!
Patch 1.18 - Patch Notes
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General
+ Started the Halloween Event.
+ This Halloween Event allows players to steal Halloween Seeds from any NPC they could normally pickpocket. Halloween Seeds can be planted in allotments. They take 1 hour to grow. They grow into pumpkins which players can open to get the Halloween cosmetics. Halloween seeds will NOT be able to be planted after the event. The event will run till the end of October. Halloween Seeds will always have a use at Halloween events.
+ Have made it that items bought from the cosmetic store do not drop on death.
+ Have given dropped items the lowest priority when it comes to showing up in the right click menu. This stops players from dropping items on the banker tile and essentially hiding the right click option for the banker from view.
+ Have made it that enemies in dungeons deaggro when trying to leave the room they are in. This will stop the Damascus Dragons intruding on a player's battle against Zenitsu.
+ Have added a special health bar for boss fights.
+ Shalk's Cosmetic Store has new stock!
+ The Pirate Bandana has replaced the Pineapple Staff.
+ The Ghost Outfit has replaced the Cane.
+ The Ring of Slime has replaced the Ring of Coins.
+ The Bearington Outfit has replaced the Jon Suit.
+ Bullets have been added to the game. They are only available as a drop and are not craftable at this point.
+ Steel Bullets damage values are 0-5 and require level 60 Ranging to equip.
+ Psywood Bullets damage values are 0-9 and require level 65 Ranging to equip.
+ E. Copper Bullets damage values are 3-15 and require level 70 Ranging to equip.
+ E. Gold Bullets damage values are 8-18 and require level 75 Ranging to equip.
+ Damascus Bullets damage values are 13-22 and require level 80 Ranging to equip.
+ A second dungeon has been found in a house to the north of Rogue's Rest.
+ Dead Eye Jones has been added to the game.
+ The Jealous Witch has been added to the game.
+ The Fiery Hood has been added to the game.
+ The Fiery Top has been added to the game.
+ The Fiery Pants have been added to the game.
+ The Fiery Gloves has been added to the game.
+ The Fiery Boots has been added to the game.
+ All Fiery items have a 1 in 500 chance of dropping from Dead Eye Jones and require a Defence level of 70 to equip.
+ The Cultist Hat has been added to the game.
+ The Cultist Robe Top has been added to the game.
+ The Cultist Robe Bottom has been added to the game.
+ The Cultist Gloves has been added to the game.
+ The Cultist Boots has been added to the game.
+ All Cultist items have a 1 in 500 chance of dropping from The Jealous Witch and require a Defence level of 70 to equip.
+ A Yellow Dragon spawn has been added to the second dungeon.
+ Have added 6 farming patches to F2P areas. They can be found outside TRF just north of the teleport spot, north of Split City and north of Port Haven.
Bug Fixes
+ Fixed a bug where if a skill orb is equipped and the player deposits all equipment at a bank the skill orb would still be floating afterwards.
+ Fixed a typo in the Survival stat info menu where it said Giant Squid could be caught in a river fishing spot. It has been corrected to a ocean fishing spot.
+ Fixed a typo with Carnegiea's name.
+ Fixed a type where delegating was spelt incorrectly in the Frog King's dialog.
+ Fixed a bug where the player could destroy a Micro Bond.
+ Fixed a bug where if a player disconnected while in a trade, both players could lose their items that were in the trade offer.
+ Fixed a bug where the player's skin colour was not showing under certain ranging tops.
+ Fixed a bug where if the player was making multiple roasts, the sound effect would only play on the first successfully made roast.
+ Fixed a bug where if the player was crafting multiple E. Stones, the sound effect would only play on the first successfully crafted E. Stone.
+ Fixed a bug where the player could not open packs or set off fireworks when in combat.
+ Fixed a bug where if the player dropped items too fast while picking up items, the item would sometimes despawn and disappear.
+ Fixed a bug where a player's inventory items could get stuck out of position if a hotkey was used while dragging that item.
+ Fixed a bug where killing/deaggroing an enemy would sometimes lead to the player being unable to attack a different enemy until they reengage that same enemy.
+ Fixed a bug where if the player collected a buy order from the exchange and their inventory was full, it would result in the game crashing and the player would not receive the items.
+ Fixed a bug where boot equipment would not show visually for other players.
+ Fixed a bug where if the player was using grenades/throwing knives and had anything equipped in the ammo slot the ammo slot amount would decrease on the clientside instead of the grenades/throwing knives.
+ Fixed a bug where napalm and gas grenade hitsplats would not appear on an enemy.
+ Fixed a bug where if an enemy died from a tick of napalm/gas damage, it would still say players were in combat with that enemy.
+ Fixed a bug where if a player used alchemy on an item with an alch value of 0, coins would appear in a players invent with the value of 0. The coins now do not appear.
Balance Changes
+ Steel Pistol damage values have been changed from 7-15 to 0-7.
+ Psywood Pistol damage values have been changed from 9-17 to 0-9.
+ E. Copper Pistol damage values have been changed from 11-19 to 1-11.
+ E. Gold Pistol damage values have been changed from 13-21 to 3-13.
+ Damascus Pistol damage values have been changed from 15-23 to 5-15.
