Patch 1.12

Forest and Frost Demons added with this update!
Patch 1.12
General
+ Frost Demons have been added to the game.
+ Forest Demons have been added to the game.
+ Demonic Fishing Rod has been added to the game. It is a 1/300 drop chance from Frost Demons.
+ Demonic Fishing Net has been added to the game. It is a 1/300 drop chance from Forest Demons.
+ Reworded the Guildwork skill info menu so as not to mislead players.
+ Have added specificity to the buying of bonds notification.
+ The Spade is now equippable.
+ The Fishing Rod is now equippable.
+ The Fishing Net is now equippable.
+ Bait is now equippable.
+ Have made it so that if the player does an inventory action while interacting with a skilling object or interacts with a skilling object while doing an inventory action, the current action will be interrupted and the new action will start.
Bug Fixes
+ Fixed a bug where unequipping an item would sometimes replace a noted version of that item if there was one in a player's inventory.
+ Fixed a bug where unequipping an item would sometimes note that item.
+ Fixed a bug where if the player died with noted items it would create a bugged inventory spot which would always stay empty.
+ Fixed a bug where if the player died with headgear on it would visually unequip it in the player HUD.
+ Fixed a bug where the player could not go fullscreen in the settings menu.
+ Fixed a graphical issue where if the player's ammo ran out it would still show the ammo in the ammo equipment slot.
+ Fixed a bug where if the player swapped their ammo midfight, it would not decrease whatever ammo they were using.
+ Fixed a bug where nothing would happen if the player tried to fish diagonally. Now the player moves to the correct spot and then fishes.
+ Fixed a bug where the player couldn't make Damascus Pistols.
+ Fixed a graphical issue where a farming tree would be beneath an allotment if they overlapped.
+ Implemented a solution to fix the issue where there are multiple versions of the player in game.
Balance Changes
+ Experience for making Deadwood Arrowshafts has been increased from 1 to 3.
+ Experience for making Pine Arrowshafts has been increased from 2 to 5.
+ Experience for making Oak Arrowshafts has been increased from 3 to 7.
+ Experience for making Willow Arrowshafts has been increased from 4 to 9.
+ Experience for making Yellowwood Arrowshafts has been increased from 5 to 11.
+ Experience for making Psywood Arrowshafts has been increased from 6 to 13.
+ Experience for making Acacia Arrowshafts has been increased from 7 to 15.
+ Experience for making Weerwood Arrowshafts has been increased from 8 to 17.
+ Experience for making Redwood Arrowshafts has been increased from 9 to 19.
+ Experience for making Baobab Arrowshafts has been increased from 10 to 21.
+ Experience for making Copper Arrows has been increased from 1 to 3.
+ Experience for making Bronze Arrows has been increased from 2 to 5.
+ Experience for making Iron Arrows has been increased from 3 to 7.
+ Experience for making Steel Arrows has been increased from 4 to 9.
+ Experience for making Psywood Arrows has been increased from 5 to 11.
+ Experience for making E. Copper Arrows has been increased from 6 to 13.
+ Experience for making E. Gold Arrows has been increased from 7 to 15.
+ Experience for making Damascus Arrows has been increased from 8 to 17.
+ Experience for Guildwork has been changed from enemyExp/4 to enemyExp/3.
+ All crossbows have had their attack speed reduced from 5 ticks to 6 ticks.
+ Damascus Crossbow damage increased from 38-50 to 45-60.
+ E. Gold Crossbow damage increased from 32-45 to 38-54.
+ E. Copper Crossbow damage increased from 25-35 to 30-42.
+ Psywood Crossbow damage increased from 20-28 to 24-33.
+ Steel Crossbow damage increased from 16-22 to 19-26.
+ Damascus Baobab Arrows damage increased from 10-15 to 17-22.
+ Damascus Redwood Arrows damage increased from 9-14 to 16-21.
+ Damascus Weerwood Arrows damage increased from 8-13 to 15-20.
+ E. Gold Baobab Arrows damage increased from 9-14 to 16-21.
+ E. Gold Redwood Arrows damage increased from 8-13 to 15-20.
+ E. Gold Weerwood Arrows damage increased from 7-12 to 14-19.
+ E. Gold Acacia Arrows damage increased from 7-11 to 13-18.
+ E. Copper Baobab Arrows damage increased from 8-13 to 15-20.
+ E. Copper Redwood Arrows damage increased from 7-12 to 14-19.
+ E. Copper Weerwood Arrows damage increased from 7-11 to 13-18.
+ E. Copper Acacia Arrows damage increased from 6-10 to 12-17.
+ E. Copper Psychic Arrows damage increased from 4-12 to 6-21.
