I'm sorry my English is not very good. This update announcement is from machine translation with personal correction.
If you don't understand, please leave a message and ask me.Thanks for your support!
Overview
A small amount of balance adjustment and detail optimization.
Bugfix
Fixed a problem where the number of damage was too large in some cases.
Optimization
The trigger mechanism of mine is changed from physical calculation to mathematical calculation, and the performance occupation of mine is greatly reduced.
Gameplay
[Enemy] enemy base health reduced from 18 to 15.
[Enemy] enemy basic size increased from 60% to 80%.
[Upgrade] the double recovery effect of epic upgrade "First Aid" now also works on shields.
Indigo effect redo: the old effect is hp -2, crit effect + 105%, and now is accuracy rate + 100%.
Purple effect adjustment: movement speed x40% → x55%, body size x205% → x145%, and now provide HP + 6.
Yellow Green effect adjustment: Bullet range x200% → x300%, accuracy rate -80% → -100%, bullet speed x55% → x130%.
Interface
In the talent bar, the talents which has reached the max level now display a star sign.
Others
The development of demo version has been completed.
Adjust and optimize multiple text details in the game.
