Hey folks!
We’re back with another interim update for our third major content patch, the Drifting Worlds. The patch is currently slated for release sometime in the middle of May, 2021.
With the launch of the last content patch, the Arcane Hallows, game development had hit a pivotal point regarding bug fixes. Rogue Legacy 2 is now more stable than ever, and while there are still a few things to address, we now have time to tackle larger-scale tasks, such as a backend revamp and work on post-game content. There's some big stuff coming, and we're very excited to show it off!
For a higher res image of this roadmap, please check out the link below!

THE TIMELINE – Although development on Rogue Legacy 2 is not complete, we will be introducing Timelines. Each Timeline represents a New Game Plus level, and traversing them comes at a cost. In order to enter a Timeline, players must change the rules of the world through a new system called ‘Burdens’. Burdens allow you to customize your NG+ experience by letting you choose how the challenge is raised, from increasing enemy damage, to encountering new and empowered bosses.
THE COLOSSEUM - The Colosseum is full of festering nightmares that the player must subdue. Engage in specially curated challenges to truly test your skills, and earn unique trophies when triumphant. These encounters are difficult, but scouring the kingdom may reward you with special bonuses which will give you that extra edge.
RELATIONSHIPS - With this update we wanted to make the world a little more alive, so now all your companions on the Docks have a story to tell. Life goes on while you’re away, so take a moment or two to relax and catch up with the colourful characters you’ve met on your journey.
FABLED WEAPONS – We were initially concerned with the Curio Shoppe because it was untested and it wasn’t clear if all the abilities would play well together. Turns out that was part of the charm, so we’re moving the Curio Shoppe out of experimental and expanding it with Fabled Weapons. They can be modifications of familiar abilities or completely new, and bring about a style of play more extreme than your standard fare. Keep your eyes peeled, as Fabled Weapons are only available during a run.
COMMANDERS – Commanders have arrived and they will be adding a new wrinkle to many of the rooms in Rogue Legacy 2. These elite enemies come with randomized buffs which will help make each encounter more unique. Fight against a flying dagger blessed with bonus strength and size, or battle an UNBELIEVABLY FAST wolf. These buffs will make even the most grizzled veteran blink twice against an opponent.
OPTIMIZATION - We’ve spent more time optimizing the DRIFTING WORLDS than every previous patch combined. The camera system was remade, the post-process stack replaced, and a ton of general optimizations were added. This task is so large we’re still not done, and though our quest for better performance is never-ending, we hope players will appreciate the steps taken so far.
EVEN MORE TO COME – With the addition of post-game content, we’re really hoping this extends replayability and gives extra value to players itching for more. On top of that, there are new classes, biomes, and overall goodness that will be revealed when the content patch drops. See you in May!
