GAME CLARITY UPDATE
Easing players into the new content a little bit better.
- New Sun Lantern Insight Quest to better direct players.
- New Training Dialogue from Lady Quinn about the Ronin and Bard class
- Player Card updated for better clarification.
- Clarification into the Overload Skill shop to explain that some skills are hard capped.
CRIT CHANCE UPDATE
The new mechanics are a lot to take in. New players are having an easier time then existing players where certain class builds are no longer as overpowered. We're buffing the crit skills to make it a little easier for the veterans to ease into the new mechanics while also making the game a touch easier overall.
- BUFF Scholar and Warden set Crit Chance bonus raised from 15% to 20%.
- BUFF Soulshop now unlocks 2 levels of Bonus Crit chance (instead of 1)
- BUFF Crit chance in the skill tree costs lowered.
- EARLY GAME BUFF Crit Damage in the skill tree raised from 1% to 2% per level (but hard cap lowered from 50 to 30)
- BUFF Players now start with 110% crit damage. This better explains the benefits of crit, while also giving early game players a nice little bump in damage.
- Katana has a more lenient skill crit window.
NG EASING
With a new biome added, players are reaching higher levels as they go into NG+1 and beyond. Enemies need to scale up accordingly, but small changes early on lead to big changes later. We'll ease in this leveling bump over the course of a few patches, to let people get their feet wet slowly.
- NG leveling bump lowered.
CRITICAL BUG FIXES
- Attempted fix of bug where Ronin's Skill Crit logic would not trigger until the game was restarted entirely.
- Fixed bug where Super Fluid trait was constantly being disabled.
- Changed Super Fluid to use the mouse cursor to aim, which can be toggled to keyboard input via game settings.
- Fixed bug where the first stack of the Dance status effect was always yellow.
- Fixed bug where Lamech's boss room was sometimes being considered an easy room, forcing him to be in his non-prime state even if the burden was enabled.
- Fixed bug where the Threads of Fate were closing on folks due to a previous bug fix, resulting in them not being able to remove the burdens they already had.
- Fixed bug where enemies could still spawn as Commanders in the first few initial rooms if they were previously a Commander in a different room.
- Lance magic damage should be applying on dash attacks again.
