Update V.0.2.5 is here! It adds a lot of content : new cards, new illustrations, enemy animations, sound and music, balancing, bug fixing and much more.
What changed :
Gameplay
Added a new “Meditation” room that allows you to unlock the traits/phobias/deck informations.
Card pools are now differentiated between each emotion. Some cards are “neutral” (common to all emotions), and other are tied to one specific emotion
New “Collection” tab on the menu, where you can see all cards in the game. It’s still WIP, but it will give you an overview of the feature
A new “Mental Trials” tab has appeared on the main menu. It’s not active currently, but you will learn more about it soon
You can now equip traits directly after a survey
Cards
Added new content for the “Joy” emotion of Lei. 13 new cards with a lot of unique effects have been added to the game! It should allow you to try a lot of different strategies
Two new base cards have been added to the “Joy” emotion of Lei
The “Resentment”, “Inner Strength” and “Friends” cards now belong to the “Joy” card pool (you can’t find them anymore with “Anger”)
Neutral pool : added the “Psychology Book” equipment to the game
Neutral pool : removed “Lullaby” from the game. It might come back someday with another design, but we felt it was not an interesting option for players to pick
Neutral pool : removed “Growth” for the same reason
Neutral pool : removed “Anarchy”, that will be reworked
Anger pool : removed “Letting go” (might be replaced by something else in the future)
Anger pool : reworked “Big Cleaning” (new effect)
Reworked Retrogaming, Alcohol (neutral pool) and Inner Strength (Joy pool) to make them more simple
Balancing
Nerfed Blennophobia. You can now fight it without risking nightmares
Nerfed Warm Tea, that now draws only two cards (down from three)
Nerfed the “Resourceful” trait, that now draws only two cards at the beginning of a fight (down from three)
Small nerf on the “Adventurous” trait (now gives 4 HP per trigger instead of 5)
Visual
Added new illustrations for “Anger” : Comfy Bed, Kombucha, Flow, Spooning
Added new illustrations for neutral cards : Broom, Pain Pill
Changed the “Self-Harm” card name to “Tattoos”. Added the correspondent illustration to the game.
Changed the “Therapy Session” card name to “Stressball”. Added the correspondent illustration to the game
Added animations to the game : Arachnophobia, Herpetophobia, ToxicMascu and Entomophobia are now animated.
In game, HP and SAN heal is now animated
Audio
Added menu, fight and exploration musics.
Added sound effects to Arachnophobia
Added sound effects to Blennophobia
Added sound effects to fights: start of a turn, phobia attacks, playing cards and more
Added sound effects to the Gymnasium room
Added UI sounds
UX
Discarded cards are now shown to the player.
Added screenshake on some elements
Added a visual effect that triggers when the player heals
Bug fixing
Fixed a bug occuring when a card was supposed to be played on discard
Fixed a bug on the display of the tutorial.
Fixed a bug occuring on equipments that gave actions to the player (ex: Friends)
Fixed a bug that affected Gymnasium options
Fixed some bugs occuring when the new effects were triggered.
Fixed bugs tied to the new features
Fixed a problem on the “Deep Breath” card (created by some cards of “Joy”)
Fixed a problem with the “Nails Chew” card
Fixed sprite and animation bugs
Team
Tilianna and Nicolas joined the team! They are working on music and sound effects to give Neurodeck a distinct atmosphere. You can hear some of their works in the new version of the game!
What is planned for the upcoming weeks ?
We will progressively add new illustrations for the “Joy” emotion of Lei. It will replace the beta art currently present in the cards.
New phobias are coming! They will diversify the current pool and challenge players in different ways.
As we introduced a lot of cards at once, expect some balancing in the next weeks. Player feedback is very useful on this point, so feel free to tell us about your experience!
New cards will be added to the “Anger” and “Neutral” pools.
New sound effects and musics will be integrated to the game, and will contribute to shape an unique atmosphere for Neurodeck.
New “stories” will be added to rooms and will help us integrate more narrative elements to the game.
The new “Mental Trials” game mode will be added to the game at some point. More about this later!
