Source: Steam Community (opens in a new tab)
Difficulty:
- Game now has difficulty settings.
- 0-400% hp.
- 0-400% dmg.
- Options to scale "boss" enemies separately (own silders) from noraml enemies.
- Game mode "Items are not consumed" (Items are still consumed in battle but will be restored after combat).
- Game mode "BluePrints have 100% droprate" (If an Blueprint can drop will will allways drop).
- Game mode "No Class respec cost" (Option can save you some gold/farming if you want to respec often).
- You can change the difficulty inside the options menu.
Character:
- Equipped Items are now unique (each item only one time).
Missions:
- Orc boss fight reduced orc shaman count to 3 (was 4).
- Renamed mission "Search for water" to "Searching for water".
Skills:
- Reworked [Weapon Swap]
- Units nolonger have 2 sets of Actions/Skills (if weapon swap is equipped).
- Units now can equip more weapon actions if they have an weapon is equipped on the "weapon swap slot".
- Actiontooltip now gives an updated information "wrong weapons equipped" if Skill/Action will fail.
- [Weapon Swap] reduce ap cost to 5 (was 6).
Story:
- Small update/change to the hamlet dialogue.
Artwork:
- Character:
- Background:
- Finished hamlet.
- New/Finished hamlet_light.
- Finished fort.
- Finished pilla_fort.
- Finished tia_fort.
- New/Finished orcwall.
- Icons:
- New selflessness (effect tome).
- New darkgrip (Dark Grip, Rite to Darkness).
- New dbreak (Darkness Break).
- New chaoticgood (Chaotic Good).
Fixed:
- Toggel fullscreen-windowmode should now never crash the game.
- A bug were the weaponinfo menu (weapons swap-change items) would display the normal weapon.