The next weeks will focus on Chapter 2 content and combat animations.
The new animations are not final!
Combat Animation:
- You can now toggel animations on again (options).
- Added the first animation to the game (Arc Skill).
Story:
- If you resive Items during a dialogue you now resive a information(list) after the dialogue.
- Credits now will display if a unit has survived the mission.
- Change the part 1 name of chapter 1 to "A New Beginning for an Old Life" (was A New Start for and Old Life).
- Added finished version of the sidequest lighthouse dialogue.
- Small change to the "first/Awakening" dialogue (Proofreading).
- Small change to the "open Gateway" dialogue (Proofreading).
- Small change to the "saved Gateway" dialogue (Proofreading).
- Small change to the "After Gateway fight" dialogue (Proofreading).
- Compleded and updated all (9) Chapter1 part 2 dialogue (Proofreading).
- Changed the Character Artworks displayed in the "Crossing the Desert" dialogue.
Missions:
- Renamed mission "Visiting the Hamlet" (was Visit the Hamlet).
- Changed missioninfo for "Searing for Water".
- Set background fort for fort story mission.
- Set background fort for fort faming mission.
- Set background island for pass story mission.
Character:
- Elysa:
- Changed str 25 (was 24).
- Changed mag 31 (was 34).
- Changed crit 3 (was 0).
- Changed fire res 25 (was 20).
- Changed lightnig res 0 (was 40).
- Changed cold res 30 (was 20).
- Changed darkness res 10 (was 25).
- Changed holy res 15 (was 25).
Classes:
- Enhancer:
- Skill [Dome of Protection] now appiles the correct effect.
Artwork:
- Background:
- Updated quarry.
- New (layout) spring.
- New (layout) brightcastle.
- Readded (layout) lighthouse.
Fixed:
- You can nolong resize the game during combat animations.
- A bug where classlevel would be displayed for classinfo (change class).
- Characterinfo/status wil now show passives from artifacts.
