Source: Steam Community (opens in a new tab)
Animation:
- New Animation shock (Shock, Vrontimancer).
- New Animation lsphere (Lightning Sphere, Vrontimancer).
- Comabt Animations for enemies are now mirrored (game can use the same grafics for Animation).
Missions/Map/Quests:
- Missons now can have requierments (e.g. character present).
- Luca quest (chapter 2) only active if Luca in group.
- Derek cure quest (chapter 2) only aktive if Luca in group.
- Imp Lord (boss chapter 2) now has first stats for testing.
- Boss Battle complete gather quest (chapter 2, Cure Derek).
- Ice Worm (boss chapter 2) not an evil being (does not complete Cure Derek quest).
- New Quest names "Obtain an Evil Essence" (Bright Castle) (was "Visit Bright Castle for Materials").
- New Quest names "Obtain an Evil Essence" (Demon Realm) (was "Defeat a "evil" being").
Battle:
- Combat Log now will show 0 damage taken (if dmg was 0).
- Combat Animations now show 0 damage taken (if dmg was 0).
- Combat Log now displayes all events in order (not grouped by Unit).
Character/Units:
- Nemu:
- Changed base Mana to 140 (was 120).
- Changed base Str to 25 (was 24).
- Changed base Crit to 25 (was 20).
- Changed base Avoid to 5 (was 10).
- Changed base Physical_res 0 (was 10).
- Changed base Lightning_res 30 (was 40).
- Changed base Cold_res 15 (was 20).
- Changed base Darkness_res 20 (was 25).
- Changed base Holy_res 20 (was 25).
- Cecee:
- Changed base Mana to 70 (was 90).
- Changed base Mag to 10 (was 15).
- Changed base Speed to 20 (was 22).
- Changed base Avoid to 30 (was 25).
- Changed base Hit to 15 (was 10).
- Changed base Physical_res 10 (was 15).
- Changed base Fire_res 0 (was 15).
- Changed base Lightning_res 0 (was 15).
- Changed base Cold_res 20 (was 25).
- Changed base Darkness_res 10 (was 25).
- Changed base Holy_res 20 (was 25).
- Changed base Starting Ap (and regen) 16 (was 15).
- Derek:
- Changed base Mana to 90 (was 50).
- Changed base Str to 36 (was 35).
- Changed base Mag to 20 (was 10).
- Changed base Speed to 23 (was 20).
- Changed base Crit to 20 (was 10)
- Changed base Cold res to 10 (was 15).
- Changed base Darkness_res 0 (was 10).
- Braydon:
- Changed base Mana to 100 (was 80).
- Changed base Mag to 24 (was 15).
- Changed base Speed to 15 (was 16).
- Changed base Avoid to 0 (was 15).
- Changed base Hit to 30 (was 20).
- Changed base Physical_res to 25 (was 15).
- Changed base Cold_res to 20 (was 15).
- Changed base Starting Ap (and regen) to 16 (was 15).
- Changed base Max Ap to 35 (was 30).
- Luca:
- Changed base Mana 140 (was 160).
- Changed base Str to 26 (was 24).
- Changed base Mag tp 28 (was 34).
- Changed base Crit to 5 (was 0).
- Changed base Avoid to 0 (was 10).
- Changed base Hit to 20 (was 10).
- Changed base Physical_res to 0 (was 10).
- Changed base Fire_res to 10 (was 20).
- Changed base Lightning_res to 20 (was 30).
- Changed base Cold_res to 10 (was 20).
- Elysa:
- Changed base Hp to 240 (was 220).
- Changed base Str to 20 (was 24).
- Changed base Mag to 32 (was 31)
- Changed base Speed to 21 (was 20).
- Changed base Crit to 10 (was 3).
- Changed base Avoid to 0 (was 10).
- Changed base Physical_res to 20 (was 10).
- Changed base Fire_res to 30 (was 25).
- Changed base Cold_res to 50 (was 30).
- Changed base Darkness_res to 0 (was 10).
- Changed base Holy_res to 10 (was 15).
- Haze (new char chapter 2):
- Ploa (new char chapter 2):
- Enemy Units:
- Added the "boss" tag to some enemies that where missing it.
- Demon Maidens names not ABCD - now have the same name.
- Reworked enemy stats (most enemies should be stronger now):
- Orc (first battle).
- Orc (normal orc later chapter 1).
- Shaman (orc chapter 1).
- Commander (orc chapter 1).
- Stone Golem (chapter 1).
- Iron Golem (chapter 1).
- Diamond Golem (chapter 1).
- Golemark (boss chapter 1).
- Spawn of Cerberus (chapter 1).
- Ploa (chapter 1 match later unit - resistance).
- Demon Maidens (chapter 2, 4 units - still missing skills).
- Some Units skill will get rewored stats (next week) like water spirits, troll, bright king.
Races:
Skills/Effects/Classes:
- New Skill [Wildfire] (Boss, Imp Lord).
- Changed Effect tooltip [Wild Strikes] (wording).
- New Skill [Scratch] (Imp no Mana).
- Changed Effect tooltip [Shock].
- Changed Effect tooltip [Rusted Seasons] (Season Rush, Dagger) and sub Effects (works with line).
- Changed Effect tooltip [Berserker Rage] (Orc Race).
- New Effect [Charmed] (Chapter 2 challenge boss).
- New Skill [Love Slave] (Chapter 2 challenge boss).
- Vrontimancer:
- Changed [Lightning Chain] tooltip to better explain how the effect works.
- Changed [Chain Lightning] tooltip to better explain how the effect works.
Artwork:
- Reworked icon lightningsphere (Lightning Sphere, Vrontimancer).
- New icon charmed (effect).
- New icon loveslave (Love Slave, Skill).
- Reworked icon bleed (small change).
- New icon scratch (imp).
- New icon snipe (archer class).
Fixed:
- Combat Animations now will draw first unit if hovered.
- Combat Animations are now loaded correctly (displaysize not loaded correctly).
- [Lightning Chain] and [Chain Lightning] (Vrontimancer) now will work correctly (they before used a snap shot of damage done for the first unit hit, which causes wrong dmg numbers).
- Border around/behind fonts are now displayed correctly (there was a bug with some special letters).