
In the past few months, we've added more random events and in-game items to complement the pre-existing content. We've further optimized the UI and values, which ended up requiring a lot more work than the content that was planned originally. And in August, we ran into technical problems while working to integrate the combat and travelling systems. Some of our team had to leave due to family issues and the stress of the COVID-19 pandemic.

Right now we're short-staffed and, in a way, lacking the battle power we had in the past. Despite this our team has been working around the clock to speed things up. Even so, we have no choice but to extend our deadlines, delaying our Steam Early Access release date. For that, we are deeply and sincerely sorry! We had originally decided, on a whim, to enter Early Access on the 5th of September. In hindsight, this was too optimistic. The current version is still lacking detail and needs more content added, so we will decide our official release date based on our actual development progress.

In addition, we are in talks with several distribution companies, and hope to reach a result that leaves all parties happy when we finally present the final version of Dungeon No Dungeon to you all. Your understanding and patience are greatly appreciated.
We will fix all current problems and enter into Early Access as soon as possible! <3
