Blood and guts, but make it shiny.
We’re back for another Dev Log! I'm Kehran Carr, the aforementioned other half of Really Ragdoll. This past week we've been hard at work wrapping up the last of our major content in the game. From here on out, the bulk of our work will be polish, polish, and more polish. Balancing too, but we’ve got to make it all shiny first!
The final boss is in...well on our side. We're still play-testing things and getting the right boss music in before we push it out, but he lives! As Brian mentioned last week, we take pride in our most obscure boss fights so we want the big finale feeling good before you boot kickers get to see it. However, if I may toot our own Really Ragdoll horn, the last boss will be quite the challenge... an accumulation of the bosses faced before, remixed. I don't want to say too much or spoil it but we're pumped and we hope it delivers a "Boot-Meets-Ass" ending to KUR!
Aside from that, I've somehow managed to get localization working (Chinese, Russian, and Spanish) and the remaining achievements coded. We're still working on steam art for the rest of the achievements but completionists, we see you and we love you.
Also, I can't forget to mention the MOOLA, BREAD, CHEESE, CHEDDAR, DOUGH, sometimes referred to as CASH. The entire cash system has had a bit of balancing love, but we need your help to make it feel just right. So get out there & blast some A.I.C. Briefcases open! Then yell at us if things feel too easy, hard, or unbalanced.
I stalk these steam forums way more than I'd like to admit... but the feedback so far has been amazing, thank you! I think I can speak for everyone at Really Ragdoll when I say we want to make KUR better and we are listening. The next several updates probably won't be big content drops but we're committed to delivering a polished release build.
Join our discord or hit us up on twitter if you have any bug reports, feedback, or suggestions!
Twitter: www.twitter.com/ReallyRagdoll
Discord: https://bit.ly/KURDiscord
