Hello there, all you badass boot-wearing mercs!
We've updated KUR today with a lot of fixes based on your feedback - take a look through the patch notes below and we'll answer any further questions over in the discussions tab.
Version Number: 0.7.5A
Bug Fixes
-Fixed various texture uv maps.
-Fixed a bug where unchecking fullscreen toggle wouldn't switch to windowed mode
* Anyone experiencing high GPU demand can now try windowed mode while possible bottlenecks get worked out
-Fixed a bug where boot abilities wouldn't reset when starting a new game.
-Fixed a possible blocker in level 3 with spider webs if taking a sneaky secret route.
-Fixed level 2 end_level trigger and door console.
-Fixed purple door in level 3 leading to unfinished cafeteria secret.
-Fixed stats manager not loading properly when opening game
-Fixed bug causing CPU Fan enemy to not play death animation.
-Fixed bug causing Skull Snail enemy to occasionally stand still after attacking.
-Fixed bug causing enemies to be frozen with any gun after using and holstering Mr. Freeze.
-Fixed an occlusion bug in level 8 causing the locked red door to be invisible at some angles.
-Fixed bug causing fish to freeze when out of water.
-Fixed bug causing fish to behave oddly when retreating from player.
-Fixed Tiny Tim boss ui to show if loading save after the fight occurred.
Changes
-Reduced ammo drops in the tunnel entry room in the Factory Level.
-Integrated game difficulty with some ranged weapon cooldowns and attack delays.
-Integrated game difficulty with environmental damaging obstacles.
-The number of stim packs dropped by Bloodlust Boot Upgrade will now depend on the maximum health of the enemy killed.
-Slight reduction to aim assist amount for Big Boy Roy laser gatling gun
-Updated end level stats to be more accurate.
-Enemy hit animations now play more consistently.
-Parkour boot is now easier and more consistent.
-Player drag while in air is now more significant if no direction input is detected.
-Vsync is now a slider in the options menu.
-Increase Darwin health in level 7.
-Reduced Tiny Tim slowdown from damage in level 1.
-Made the vent to access the red key card less hidden in level 8.
-Reduced hellfire DPS.
