Source: Steam Community (opens in a new tab)
Bugs addressed
- Unity garbage collection - Unity was collecting a game object in use.
- Physics bug - characters were being pushed back from corner vertically (flying into air)
- Story mode - Game ending was being skipped too fast to see
Changes
- Fuzzy Ai has been rebalanced - it should now be more likely to use the parry, this will be a work in progress, as balance is an ongoing process.
- Particle FX - the kick effect has now been changed to be in line with other attacks, red means a horizontal attack that can hit during a dodge. Blue means a vertical attack that cannot hit during a dodge.
- Also, extra particle fx have been added to specials to distinguish them visually