The update 1.1.0 is now online!
It adds a lot of qualitiy-of-life improvements, including the new hint-system.
There are also 5 new languages added with this update, so that even more people can hopefully enjoy this game at its fullest.
Furthermore, some crutial and gamebreaking bugs and glitches got fixed. I am very sorry for everyone who had some problems with these. They should be gone now.
I hope you will enjoy this update. More details are below. If you find some bugs, glitches, mistranslations or just have some suggestions, feel free to contact me via mail on: [email protected]
NUMTATE Update 1.1.0 Patchnotes:
Added:
- Hint system, a colored layer beneath/around the CORES and CELLS, which shows the endpositions of CELLS and/or a way to solve the puzzle
- Color-Counter now also shows sum of marked CELLS as if they are all multiplied by 1
- Color-Counter now shows number of marked CELLS for each color
- Progress on a puzzle will now be saved when leaving the puzzle, so that the player can now continue a puzzle later, without losing progress
- 5 new languages:
- german (DEUTSCH)
- french (FRANÇAIS)
- spanish(ESPAÑOL)
- portugese(PORTUGUÊS)
- italian(ITALIANO)
Changes:
- Tutorials are now seperated into mutiple pages if necessary with more test objects to test the new mechanics
- Color-Counter now also has a black outline at the numbers for better readability
- Color-Counter now displays the numbers in a different color, if some multiplied CELLS are marked with its color
- Sound now pauses wwhen the game is not on focus
- Reset-Button must be hold for a split second to reset the puzzle, which prevents accidental resets by misclicking it
- Button sprites are now all in a uniform style
- Game now minimize when clicking on a different screen than the game one while the game is fullscreen
- Minimal layout changes in following puzzles: 3-3, 4-3, 4-8 and 5-7
- Small performance upgrades
Bugfixes:
- Sounds can stack
- Rare startup crash
- Puzzle 5-8 does not load correctly
- Wrong position of the input-info position if the game is not in fullscreen or in 16:9 aspect ratio
- Screens blinking on multi-screen-setup when clicking on a different screen than the game
- Window centers on the screen every time the game changes the room in windowed mode
- CELLS can 'derail' if a CORE was clicked frame perfect to the end of a rewind
- GotPoint or LostPoint sounds get played on first rotation of the game, even if they should not
