Knock-knock, seekers!
Friday has come – it's time to tell you what we've been up to this week. It’s been beastly! And since we’re reworking Vanadis there will be plenty of news about her today. Let's get started.
My Four-Legged Friends
Vanadis' pets make up the entire queue to the animation department. There's just no squeezing through them! You might ask: what are they there for? The answer: to get new animations, of course. But not simple ones, but the ones you haven't seen yet. All of this involves a lot of mechanics redesigning. Let's go through everything in order. We already have some things that look pretty good as far as we’re concerned.
Meet Waggytail. Just look at him! He definitely warrants his name – what grace, what agility, a feast for the eyes!



Now You See The Boar – Now You Don’t
Our beloved baby-boar Prince is already trying out new moves. What a spectacular entrance! And no less spectacular is his retreat. Yes-yes, he can retreat – that's something new :)
We invited the dwarf only as part of the background, don't pay attention to him.


Overflowing Energy
Big changes are accompanied by big (and small) additions. We decided to make new energy icons for Vanadis and her pets. How do you like these icon options for the fox? Share your opinion in the comments!

Glossary And Bestiary News
Despite a multitude of other tasks, we continue to work on Mortis’ books, in which he carefully collects all information. For example, an opportunity will be soon added to the Bestiary that allows you to see the second, and sometimes even the third and fourth forms of an enemy (ahem, isn't that right, Sigismund?). Because it's nice to know who might be waiting for you and be ready for anything.




Happy Pet Friday Everyone!
Since today our diary has an animalistic theme, a photo collage with fluffy moral support for the RedBoon team is a perfect fit. Here’s hoping that our beloved friends bring you good Friday vibes.

How About Some Chit-Chat?
Greetings! Andrew aka Innrey, the founder of RedBoon, is here again.
First of all, I’d like to thank everyone who watched our video diary last week and supported us with likes, comments, and feedback. It was great to see the response and understand that the format "clicked." We’ll continue to make videos like that for you.
In today's diary, you saw some news about Vanadis. I also talked last week about the progress we’re making on the rework, and I hope that by the end of February, we’ll be able to show you something. I’d like to talk a little more about this.
We collected feedback about our archer, and we agree with many points. Honestly, over time, it became clear to us that Vanadis didn’t turn out completely successful, but the concept was very interesting, so we didn't want to give up. We told you that we wouldn't completely re-make Vanadis from scratch, but something new will be added anyway, it’s inevitable. Hopefully, you will like it.
The symbiosis of Vanadis and her pets is the main difference between the archer and the other heroes. But often, if a pet died, she could do nothing more or less without it. Of course, in theory, a player could build the character without involving the pet, which is difficult but possible. But in our vision, pets should be more involved in Vanadis’ mechanics, so we decided to stick to the original idea but tweak it a bit. For example, there will be an ability to summon and call off a pet.
If we look at Persival’s and Bjorn’s classes, each of them has more or less unique gameplay within each character. However, with Vanadis, only the honey badger had fundamental differences from her other classes. Now we’ve added this uniqueness to each of Vanadis’ class – starting cards and pet effects that will allow players to move in the direction of the chosen build.
There were also complaints that pet training in the camp was too weak. We hear you and strengthened the leveling up. By the way, we removed several mechanics altogether, such as Dome and Cover. Freezing underwent a rework as this de-buff stunned in too much of an imbalanced way. I'll add that we abandoned the experimental critical hit mechanics – it was unclear to the player, and our games with percentages turned out to be unworkable. But don't worry we’ll make up the loss with new mechanics, cards, and effects.
The main difficulty is that in our understanding, Vanadis is a ready-made character with classes. Now, having started the rework, we have to change, make, and attach a lot of things. But, I repeat, we’re not giving up, and we try not to even think about how many bugs will pop up after the launch of the updated archer – at least, for now :)
Perhaps, on this note, we can end our Friday entry. See you next week!




