Knock-knock, travelers!
We are back and very happy to greet you in the first diary entry of the new year. Here’s how it went: holiday break was successful, energy has been restored, and fighting spirit is present.
Let's get started!
I Can't Stop
Very often, when various cards, buffs, and de-buffs are triggered, it's completely unclear what the effect was and what’s happening on the battlefield. To make everything clear and illustrative, we’re continuing to work on visual effects. This time it was Vanadis’s turn to go under the animator’s “knife”.

Upon being triggered, damage is dealt to all enemies.

Parrying enemy’s card damage.

Restoring health.
Knives Out
By the way, beside the animator’s knife we also skillfully wield the art-department knife. What do we mean? You’ll find out right now.
After a final polish, every model, every piece of art ends up in the caring hands of our animators. But before that, however, the art needs to be prepared for the animation process. That is, the artists have to cold-bloodedly chop up and dissect each object into parts that will be animated.
This dismemberment certainly looks amusing and perhaps – slightly frightening. However, we've gotten used to it :)



Worshipping Idols Is A Personal Choice
Our heroes can find plenty of ways to achieve their goals. Sometimes their journey becomes so perilous that their only solution is to trust to higher powers. Specifically for desperate moments like the above, a new animation for one of the idols has appeared in the world of KOTCL. Is it menacing? Mysterious? Will it help? You won't know until you try.

How About Some Chit-Chat?
Andrew aka Innrey, the founder of RedBoon, is with you again. Our short holiday rest is over, and it’s time for us to gradually get back to work.
We did a lot last year, but lots more awaits us in this year. For example, right from the beginning of the year we’re starting another re-working of Vanadis. I’d like to say that this will be the last, but I won’t, because anything can happen.
Recently, we asked our players whether they had any uncomfortable questions for our archer, and we received interesting and, I must say, fair feedback. Yes, there are issues in the mechanics, yes, we are aware of them, and yes, we will definitely come up with some fixes. Moreover, the Game Design team already has some ideas, and community members have provided valuable suggestions. It's good to see players recognizing the potential in Vanadis and actively participating in discussions. We'll delve into the details of Vanadis’ reworking process in future diaries. If you have suggestions or just want to discuss anything related to KOTCL, feel free to join our Discord server; social media links are, as always, at the end of the diary.
At the end of last year, the live version of our game got significantly updated with a lot of additions (did you see the patch note?) But, as they say, with great power comes great responsibility. More specifically, with new content came new bugs. It's its own kind of balance :) But we're not despairing; we're slowly figuring out and fixing all the issues. As for me, I think I'll go look for more bugs to fix now.
Well, those are the results of the year’s first work week. Don't forget to take care of yourself, and remember that it’s not worth stressing after you’ve had a long break.




