Knock, knock, travelers!
Without any words, let's dig into the news of this week.
Gorgeous!
And once again, Millenis is in the spotlight. We received pictures of the new stunning cosplay by Wiligelim, inspired by game release and the announcement of the upcoming DLC. What can we say? It’s amazing! Many thanks to Wiligelim for the fantastic work!



Bug Fix News
Dear friends, we see all your reports and we’re grateful for them! We understand that some bugs are particularly frustrating, like incorrectly working effects of a full set (pretty awful, to be honest), so we’re working hard to reproduce those bugs and quickly fix them. If you didn’t see a fix for a certain bug in the patch notes, we either haven’t gotten to it yet or we need a bit more time to figure it out. But rest assured, we will address every case!
So bug fixing continues. Today we released another patch, in which we fixed many issues. For instance, the "Blue Fire" trophy was incorrectly giving energy to the archer—not good. Or the effect from the three-piece Thundering Mountain set wasn’t dealing damage to enemies. Well, now it does, as it should! We’re also still sorting out achievement bugs—gradually and in an orderly fashion.
“Bug of the Week” Nomination
We’d like to share some of the funniest bugs we’ve encountered lately. Help us choose the winner!
Did you know you can come across Millenis in one of the Frontier camps? We didn’t either... Not a bad alternative to regular camp training, is it? Although on second thought...

Another contender—Vanadis has a class item that increases the number of Tulip’s summons. But there’s one problem: the number of the honey badger summons doesn’t increase at all. The notion is funny, the situation not so much.
Hardly Working?
Nope, working hard! We’re continuing to create new content for the “Nightmares of Millenis” DLC and we’d love to show you what we’ve done so far.
We’re adding to the enemies’ movements! Our animators have “taught” the zombies some new tricks (see below), but that’s far from all these “undead” will be able to do.




Our artists are busy creating beautiful visuals for new events. Here’s a sneak peek at the first sketches. What will this event be about? Share your guesses in the comments!

How About Some Chit-Chat?
Andrey aka Innrey, the founder of RedBoon, is back with you. Whew! It’s been a month since the release and the hype around the game has died down a bit. Meanwhile, we’re starting to catch our breath.
Let’s start with the good news—thanks to your support and interest, we’ve earned enough to confidently begin working on the DLC. We now can afford to make new videos and voiceovers. We’ll release the first teaser for this expansion in a few days.
We’re also preparing to publish our roadmap—a plan for building up the game that will show what’s coming in the next few months. We already have several things we want to accomplish:
- Event Log—records of all your visited events and their progress. It’s a big and complex task, but we’re determined to do it.
- Daily Run Mode—we’ll add a ranking system to make playing and competing more exciting.
- Game History—your personal record of victories and defeats.
- Dialogue skipping option for events—you’ll be able to skip repeated dialogues faster.
- Map hints —we’ll add information about rewards, events, and bosses so you can know in advance what to expect.
- Tutorials for Bjorn and Vanadis—these are really necessary, as we’ve realized that these heroes' mechanics are not that obvious. That naturally leads to big problems, heated discussions, and negative reviews. Playing as our lycan might seem difficult and confusing, but once you get the hang of it, he’s incredibly cool. We warned you!
- SteamDeck Support. I think I can hear hip-hip-hurrah somewhere in the distance:)
We’ve also noticed that you’ve grown tired of Sigismund—his combat mechanics are too repetitious for all the heroes, unlike Millenis. So in the DLC, the final battle will transform, plus, depending on the Tarot cards, you’ll experience something truly new (the bit about Tarot cards is not a spoiler, we’ve written about them in the dev diaries and even tested their mechanic in tournaments). I want to warn you that this is a demanding task, but it’s definitely worth it. The DLC will also include dungeons, and we’ll rework the other bosses a bit.
As for rebalancing—we hear all your feedback about what you like and what you don’t. So we plan to gather statistics on what you engage with the most and what you avoid and make balance adjustments based on that information.
Additionally, we want to add a new game mode, something like “Nightmare Mode”, which will unlock after completing challenges. This is for those players who seek even bigger challenges and who aren’t afraid of difficulties.
For now, we’re focused on fixing the remaining critical errors, events, and the Golem quests. And then we’ll move on to working on new event forks.
Thank you for staying with us, and please continue sharing your ideas and impressions!
See you soon, friends!




