Knock, knock, travelers!
Knock On The Coffin Lid was released yesterday and we couldn’t be happier! What about you? Despite the fact that we’ve been fully engaged in play-tests and bug fixes for the last few days, and creative work has taken the backseat, we still have something to show you. Let's go!
Is There Life After Release?
The answer is yes! Do you want to hear about it? Sure you do! We’ve prepared a celebratory episode of our video-diaries, in which we talk about and show you what appeared in the game with its release. We also invited special guests and had a cozy chat.
Enjoy watching!
The Circus Left…
…but the clowns stayed behind. The arena in the Crimson Steppes may identify itself as a gladiatorial arena, but we all know the truth. The victory trophy alone is already telling (if you joined one of the orc clans, that is). By the way, you can already meet these formidable warriors in the game and even challenge them!

All-Nighter
The elves patrolling their lands apparently follow our example and don’t sleep at night. Yeah, grinding is grinding… but it’s all worth it, right? Right?

By the way, this animated event already awaits you in the game!
How About Some Chit-Chat?
Hey everybody!This is Andrew aka Innrey, the founder of RedBoon.
Phew, it finally happened! I believed that this day would come despite everything that my team and I had to endure during the development of Knock On The Coffin Lid. The last few weeks have been very busy and intense, and this was no surprise at all. Preparing your first game for the final launch is an exciting and difficult task. I’ll be honest with you—we are exhausted, but very happy! This joy, these emotions give us strength.
I talked a lot about the release and what awaits you inside the game in the latest episode of our developers video-diaries, the link to which is at the very beginning. Please watch it, support us with a like, a comment and share the news with your friends; we tried our best.
I also saw the infographics of our game and it’s really impressive. It doesn’t include the thousands or perhaps even tens of thousands of tasks that we’ve completed throughout all these years of development. I'm not even talking about the number of bugs we've found and fixed in recent days (spoiler: there were hundreds of them).
Thank you to everyone who made the release possible. Thank you to everyone who worked hard in recent months and years, who contributed to the project and gave a piece of themselves. Our team is unique, creative, wise, skilled and simply cool guys! I'm infinitely proud of you!
Of course, huge thanks to our community, our players, volunteers and those who supported us and believed in us along the way. Thank you to those who participated in various gaming events, open and closed testing, helped us find bugs and other problems. Thanks to active players, those who gave valuable feedback and were not afraid to give advice and express their opinions. We could almost physically feel your support and help while reading pleasant reviews and kind comments. Without you, Knock on the Coffin Lid would have been a completely different game and not necessarily as great. You’ve been our benchmark and guiding star for almost 5 years of development.
Now that the game is out, we are entering a new phase. We will continue working. In addition to fixing bugs and polishing, we have plans for improvements and some work on new content for the DLC (a little later, after we’ve had some rest). Your feedback and suggestions will be even more important to us then. We want Knock on the Coffin Lid to become even better and more interesting for all players.
I hope that our game will bring you as much joy and pleasure as we experienced working on it. There’s still a lot to do, but I’m sure that together with you, we’ll manage everything that awaits us in the future. Thank you for your faith and support!




