As we approach the release, we are gathering and double-checking all the materials and developments from the past few years, and we can’t help but reflect on the sheer amount of work we've done. We decided to share these thoughts with you.
Countless artpieces, characters, and animations, thousands of lines of code, endless hours of testing and revisions—all of this has been part of our journey. We can honestly say we’ve given it our all in hopes of creating a game that you will enjoy and that will resonate with you.

For us, as an indie team, these numbers are both daunting and impressive. To be honest, we are still in the process of realizing how much effort and time it took to reach this point.
So, we want to know your opinion—where is the line between indie and big projects? Can the amount of effort and the scale of the tasks influence this definition? Is it about quantity or quality?
We eagerly await your thoughts. Let’s chat!
And we also want to say thank you for your support and interest in our game. We hope it won’t disappoint you.
