Knock, knock, travelers!
This week, our team took a couple of days off to recover and finally catch up on some sleep. We’re back now! Are you ready? Let’s go!
We Promise and We Deliver
Not long ago we announced DLC “Nightmares of Millenis” (by the way, feel free to add it to your wishlist). Now we’ll tell you a bit about this decision and what the DLC means to us and our players.
Our team has always strived to be open with our community. We’ve already mentioned that support for the game will continue and that we’ll keep improving it. The idea to release an expansion that would be a new step in the game’s development came to us quite some time ago. We have a lot of new content prepared, and we want to bring it to life and share it with you.
This is also our way of thanking the community. Your feedback, support, and the enthusiasm with which you embraced our game inspire us every day. You helped us to turn our idea into something more than just a game. Now we’d like to express our gratitude by releasing the DLC that we promised to give for free to everyone who purchased the game during Early Access.
What can you expect from this expansion? We won’t reveal all the details just yet, but we can say that we’re working on adding something unique and meaningful to the game — something that will give you new experiences and diversify the game-play. We’ll also try to take into account the feedback we’ve received since the release so that the DLC content becomes a true gift, both for long-time fans and for those who have only recently joined our community.
Stay tuned! And most importantly, thank you for staying with us.
Is There Life In The Mariana Trench Of Bugs?
Yes, there is. That life is us, trying to promptly fix the issues you report to us. For example, one of the stark changes that happened with the release was the availability of all the heroes before the storyline is fully completed. Initially, we liked this idea—after all, we wanted to motivate our players to move forward, not linger on a single character. Although the plot limits are the same for all the three heroes, they differ greatly in their actions and reactions. However, after receiving feedback, we realized that not everyone agreed with this decision.
Now players can play as any hero at any time. But we still have room for improvement—we need to change the UI to inform players more transparently on how to start playing as a new hero. All of that is possible thanks to your feedback.
Another example is the issue the players encountered during the meeting with Sigismund. A flood of reports helped us identify the problem and eventually fix it—maybe not on the first try, but we got there.
There are examples of how your feedback has influenced the game itself. The first few days after the release, players reported that the Elven set was too imbalanced: if you collected just two items, you could win the game with your eyes closed. Well, we gave it some thought and made the set bonuses more, shall we say, down to earth. The “Evasion” buff, which was previously granted to the hero for not having block at the end of a turn, is now given if there’s an enemy with the intention to attack on the field.
Bug reports from the early pirated versions are especially “dear” to our hearts. Bad news, “pirates”! To get rid of bugs, you need to update the game on Steam :)
We also reworked some cards—adjusted their costs here and there, added or changed their effects. We detail that in the patch notes. And all of this is thanks to you!
A minha língua, eles falam a minha língua?
We can’t ignore the critical issue of localization problems. We’ve realized their extent and we’re addressing them as they arise. Unfortunately, our team doesn’t speak all the languages into which the game has been translated, so it wasn’t possible to check everything thoroughly. However, with the help of our players, we’re managing to identify these errors and fix them. We want to warn you that this process isn’t the quickest and it will take us a considerable amount of time to finish the task.
Meanwhile, here’s a funny case from the Portuguese localization: the Frontier boss "Archdruid" was translated as “Arco Druida,” when the correct translation is “Archidruida.” “Arco Druida” is just some sort of architectural-druidic mix. Well, we had a good laugh, sighed in resignation, and got to fixing the error.
We’d like to address our players who report errors in Polish, German, French, and other translations. Please, when reporting these issues, mention the card names and use the exact words as they appear in the game. This will make it much easier for us to find and fix the discrepancies. Otherwise, searching for the problem takes too long or even becomes impossible, which makes both us and you sad.
KOTCL + VR
A member of our Discord server shared their experience of playing KOTCL, but not in the usual way, but in virtual reality. We haven't received that kind of feedback from players before, and to be honest, we’re quite impressed. The player's verdict: it’s fun and very comfortable. We think it looks really cool! It seems like it might be worth trying to meet with Millenis in VR :)

How About Some Chit-Chat?
Hi, this is Andrew aka Innrey, the founder of RedBoon.
It’s been two weeks since the release, and it’s been pretty intense and challenging two weeks. I can confidently say that we gave it our all (and then some), so a few days off were needed for us this week. We’re still recovering from the release fever and gradually getting back into the working and creative processes, so our dev diaries might be a bit shorter than usual for a while. We hope you’ll understand and forgive us.
Of course, I’m still keeping an eye on our server and streams, as well as watching recordings of past streams to see players’ reactions and their audience’s feedback, identify bugs, and spot oversights. It’s really encouraging to see that the game has been warmly received. We didn’t expect this level of reaction and interest. Yes, there’s a fair amount of problems, but we’ve talked about that a lot already. What’s important is that we’re making progress and the number of bugs is gradually decreasing—we can see the light at the end of the tunnel.
I especially want to thank all the active members of our Discord community. The server is finally bustling with activity—you’re having discussions, sharing your impressions and tactics, and suggesting ideas. Join us if you haven’t yet! I’m really happy to see such engagement. Our team and I read everything you post. We’re accepting your suggestions, drawing ideas from it, and finding inspiration.
A few words about what’s happening in the near future. We’re working hard on improving the game, a lot of exciting stuff is coming up, and of course, we’ll be engaged in full-scale work on the DLC. In all of this you help us move forward.
Once again, I thank you all for your support, activity, and patience! We’ll continue to do the best we can to meet your expectations and make Knock on the Coffin Lid an even cooler game.




