Knock, knock, travelers!
Time passes by at a frightening speed, while we continue developing and sharing the latest news. What did this Friday bring us?
Follow My Lead
The dwarf from the previous diary is still overjoyed with his new movements, and we won’t get in his way. Let’s just see what this guy is capable of now—let him show off.






Going Beyond The Limits
To make the game adaptable to different monitor formats, we created special frames and even customized them for different biomes. Now, no resolution will ruin the image or the atmosphere.

Magic of Animation
Events continue to come to life, and this is great news. Several of them became animated this week.
Traveling alone through the desert is an interesting experience, but it’s much safer to join experienced caravaneers. For a small fee, they’ll lead you on the safest route. With a bit of luck, a touch of charm, and some persistence, you might even learn some secrets and find answers to your questions.

Goblins are renowned for their potion-making skills. Just take the growth elixir for example! But every potion needs a key ingredient. Are you ready to provide the goblin alchemists with a highly valuable resource? The choice is yours.

This sad troll is in trouble and desperately needs help. Help him, and he will reward you. At the very least, he won’t eat you. But be careful—one wrong move and the troll will go berserk!

Project Runway
Once again, we’ll lift the veil on behind-the-scenes and show you the sketches of unique outfits our designers made for the heroes. After all, a new, true ruler needs a fitting garment, right?

Five Six Seven Eight!
Bjorn and his alter ego act in turns, which are naturally accompanied by various movements and effects. As much as we’d like to show the real beastly nature of the lycan, some actions create unnecessary noise in the game flow and irritate the eyes. For example, when in the beast form, Bjorn often gets on all fours and howls shrilly. This action can occur frequently during battle, and to avoid making Bjorn do push-ups every time he uses a skill or talent, the animators have created a new trick for him.

How About Some Chit-Chat?
Hello, friends! This is Andrey, the founder of RedBoon. Today I want to talk about the topic of game achievements.
Our lives are filled with goals and achievements, big and small—be it successfully graduating from school, entering university, or advancing in a career. But for me, game achievements are just as important. Since childhood, I’ve been passionate about video games, setting goals like being the best player or the first to reach a high level. I especially enjoyed leveling up characters and helping others do the same. I still keep screenshots of my achievements in World of Warcraft as symbols of my successes.

Many in my team are just as passionate. That's why in our game KOTCL we pay special attention to the achievement system. There are already more than 150 achievements in the game, and I face a tough question: is that too many?
Most of them don’t require big effort to obtain. But besides these easy ones, there are major ones—completing the game, defeating a boss in an interesting way, unlocking an entire side quest chain. We could combine some achievements into a single overarching one and reduce their number to 50, for example. Essentially, the player would still do the same things, but they would receive notifications about new achievements less frequently. But I think it’s better not to change anything.
So once again—is it too many? Will such a large number of achievements deter “achievement hunters”? What do you think? Your opinion is important to me. We still have time to change things in the game before release :)
We are now adding hidden achievements. Some of them will be taken from the existing ones to hide spoilers.
That’s it for today’s diary. Check out our social media and don’t forget about our Discord channel.
See you soon!
