Knock-knock, travelers! This wonderful day can become even more wonderful with our help as we’d like to release a huge update for Open Beta Test! So, prepare for a quite long patchnote to read. Shall we start?
🔸 New balance, which affected the whole game: biome maps, sets, and off-set items, amulets, enemies, cards for hero decks and even heroes themselves (Bjorn has 1 less draw , class items of Vanadis (Survivor) and Percival (Golddigger) that were set items are now new) - all have been changed
🔸 Routes have become shorter, which has shortened the run time
🔸 Added icons of event designation (after the first visit to the event in the next races the corresponding icon will be visible on the map)
🔸 Cards for decks, items and sets have been massively updated too (Troll items now don't count as a set)
🔸 Added version control for the current run (if the run was started in a different version of the game, a recommendation to start a new one will appear when trying to continue)
🔸 Disabled setting of weights in free run
🔸 Glossary. But be warned, it is still in the process of finalization, so it may not always work correctly
🔸 Event log is available, which accompanies the player during the whole run. The log contains brief descriptions of the events attended and what happened. It is designed to help players keep track of key moments, plot reveals, and important points. The event log displays information pertaining to a specific biome
🔸Significant improvements have been made to the visual display system for combat effects. We paid special attention to eliminating the problem of non-obviousness, which was mentioned by players in their suggestions and during the streamings
Previously, only icons were used to display buffs and debuffs, but they were too small. We have expanded the range of visual elements that help players better understand the current state of events in battle
Now during the battle you will see a text line that will gradually disappear, as well as clear visual effects. In addition, familiar icons have been given extra emphasis when appearing at the start of battle to make it easier for players to navigate
🔸 Most events have received long-awaited improvements. If you notice discrepancies, such as missing buttons or mixed-up dialogues, or if something seems illogical, please report it.
🔸 New Spine animations have been added to units. The old animation method restrained our development, so we decided to switch to Spine. This decision not only allowed us to create more vibrant and high-quality 2D animations but also sped up the animation process for game elements and events in 4 times. Unfortunately, we had to rebuild almost all animations in the game, so if you notice any bugs, strange animation speed, or jitteriness, please report them immediately!
🔸 Added animations, music and sounds to many events, such as "WhoCares", "Armory", "Last Flight", "Elixir of Growth", "Mushrooms", "Gram or Gorbigon? ", "Humiliation", "Alchemist", "Sad Troll", "Father and Son", "Scout", "Peace Pipe", "Ritual", "Abandoned Village", and many, many more.
🔸 Updated artwork when unlocking a new character class
🔸 Added animated avatars of Vanadis’ classes the Boar Tamer and the Fox Apprentice
🔸 Updated visual effects at the start of battle before the first turn
🔸 Health bar now appears immediately on summoned units
🔸 Fixed block visualization (getting, removing, changing and behavior in difficult situations)
🔸 Added ability to exit back to the character class selection screen by pressing ESC
🔸 Fixed display of descriptions of some buffs
🔸 Disabled the button to exit to the menu during the end of the battle. (Previously, when exiting during the death of a unit in the menu, the panel with rewards was loaded)
🔸 Expanded dialogs in the battle with the boss "Grutall and Moggoth"
🔸 Bjorn's path to the "Father and Son" event has been removed. This event and battle is no longer available for Bjorn (story justification)
🔸 Bjorn's Stun card now stuns enemies correctly
🔸 Intent tooltips are now dynamically resized, and additional special property windows open downwards and more than one (used to open sideways and only one)
🔸 Multiple card selections (e.g. to reset or to return from the Burned) now happen within a single panel (previously a separate panel for each card)
🔸 Fixed the position of the tooltip, with the description of set items in the inventory, previously could be displayed below the screen
🔸 Improved Rush card now correctly overtimes its power.
🔸 Fixed events related to Marcus' pass
🔸 Added several new sprites for Vanadis deck
🔸 Fixed the Lens trophy: it now works in boss battles against illusions
🔸 Added a number of clarifying effects on answers in events
🔸 Fixed scrolling in events, now automatically flips the text down once it's filled in
🔸 Tooltips on the battlefield have been changed to the same style
🔸 In the class selection window, when changing the selected class, the sound of the past class now stops playing
🔸 Removed scrolling arrows in inventory if you don't need to scroll through the list of items
🔸 Added fist punch animation for Vanadis
🔸 Fixed escape chances in Worm's Nest and Little Pot Stop Cooking events
🔸 Fixed a huge number of bugs, soft and hard locks
🔸 And many more added....
Known issues that we are already working on:
🔸 Dialogs in events appear at once, not smoothly
🔸 Effects are not always displayed correctly. The effect of getting hit is not always displayed on the character
Important: The effect of flying arrows may not work correctly. They may appear at an inappropriate moment or trigger with the opposite effect (visual buff when receiving a debuff and vice versa). Please, if you notice this bug - write us about it
🔸 Not all text columns are filled in the new daily runs interface
🔸 Events in the glossary can be opened in all characters at once
🔸 Still missing a number of sprites for the new Vanadis deck
🔸 There is no Vanadis final battle, it will only be available in the release version of the game This applies to the Vanadis video as well
🔸 Not all monsters in the glossary are displayed after encountering them. Will be fixed in future updates
🔸 Roads on new maps may merge in some places. Working on separating them
🔸 There are extra points on the left and right side of the castle (made to make it look not so empty, but we will fix it)
🔸 We are aware that a number of events may not appear. If you have any questions or inconsistencies after attending the event, please let us know
🔸 Events appear randomly in the Castle and may be duplicated
🔸 Localization of new and changed items may not match. Please send reports
