Knock-knock, travelers!
Today is a remarkable day – the first day of autumn and the last work day of this week! So we’re in a somewhat lyrical mood.
As you might have noticed, we took a short break last week, but we are back now and ready to share with you events and notes about the game process!
For example, our animators have created a visualization of how our team looked at the beginning of the sprint and how it looked at the end:


Doing it with style
The art department continues creating beauty; as a result we have these new, stylized portraits of the characters for our project:

Furthermore, we are currently focusing heavily on tooltips and UI friendliness.
We'll try to showcase the updates in future diaries!
Mystery sound
But games don’t survive on good design and programming alone. Our sound designer has also been diligently working on some misplaced and mixed-up sounds in some game locations.
Can you guess where this is from? Write your answer in the comments!
Overheard in RedBoon
And finally, we'd like to share a short conversation with our game designer, Green, which took place over morning coffee:
- When you joined the project, was it difficult to integrate into the new environment?
- I joined the project in the spring of 2022. It wasn't difficult to integrate; if anything, it was the opposite. I was very motivated and inspired. I had completely changed my line of work, but my previous experience in IT helped me settle in quickly. Of course, figuring out someone else's work was problematic, as we practically completely reworked the initial concept and significantly expanded the story that accompanies the gameplay.
- What was the most challenging task you faced while working on "Knock"? And which task was easy and enjoyable to work on?
- The most challenging task was answering this question. Probably, the events in the game became both the most complex and, ultimately, the simplest tasks for me. It's not a secret that this part was significantly changed at some point. It expanded to incredible sizes, and I had to take into account an impossible amount of information from the writers. But once you get into the flow, everything becomes clear, understandable, and easy to implement. What's disappointing is that I learned the whole plot right away.
- Did you encounter any amusing incidents during development that later became easter eggs in the game?
- Of course, and we tried to highlight those in the developers' diaries. I wouldn't want to spoil too much, but for example, once the scaling of a regular boar broke, and it became gigantic, and filled in half the screen (laughs). It's probably one of my most favorite bugs in our game. And now there's a chance to actually encounter that boar in the Frontier.
And now, like the elf from this updated animation, we’re going vanish into the weekend! Don't forget to drop by our Discord and other social networks.

See you in the next diary!




