Knock-knock, adventurers!
Today our journey into development will be a bit different from what you're used to. This time, we’ll delve into exploring maps! Whip out your sextants, magnetize your compass needles, and let's go!
Predicting events
The hardest thing is walking along a path that you thought you knew and stumbling upon unknown events in unfamiliar places. Should this event be marked as a regular battle? Is this battle a secret one? The developers have gone too far again!


But that's all in the past now, since we've finished linking events to the characters’ stories. This means that there should no longer be any errors in displaying events in the story mode. And since the changes affected the game's "core," visual changes are also inevitable. Therefore, our artists have temporarily transformed into real cartographers and have set about renewing the paths!

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It may seem like nothing has changed, but we assure you, that's not the case. We're confident that the boldest among you have already started searching for the differences. Write in the comments if you managed to find them all!
Dungeons and... dragons?
We've sent our bravest artist to explore the dungeons. Recently, we showed you levers; now we're putting final marks on the maps to make your exploration of the location more fun and exciting. Who knows, maybe you'll even encounter a dragon on your journey and claim the treasure?
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This week involved a lot of behind-the-scenes work on events and bug fixes, as well as linking new animations to the characters. Even when it’s not visible to us, the work is in full swing, and bugs are being caught and fixed at a rapid pace. All that's left for us is to await the next update to see the results.
That's it for today! Don't forget to check our social media for our latest news.
See you in the next diary!




