
And now, exactly one month later, we come back to you with a new, large patch!
Slowly we are approaching the balance that we want to see in the game, and in the near future, not just new things await you, but completely new content! But you will have to wait a little longer, because you need to finalize everything before releasing such global updates 😉
By the way, the main menu now has links to Discord, Steam, VK KOTCL - now it's even easier to join the conversation, share your opinion or let off some steam! Our community is just a click away ☺
💥These changes are bigger than you think:
― Reworked all effects from things. Many things that have existed in the game for a long time do not fit the current realities. Therefore, we balanced them.
― Reworked all trophies in the game. We strengthened them, since they were often "one-sided" and one of several options was always chosen - the strongest, so we pulled up other trophies to make it more interesting for you.
― Added 14 new events, scattered across all biomes. In the near future, we plan to introduce several more events with interesting mechanics into the game.
― Set items will now drop more often. Many have complained that sets have become more difficult to assemble. We constantly monitor the statistics and adjust the numbers, focusing on it and your feedback 😜
🪲Bugs and technical fixes:
― The "Terror" card now applies vulnerability correctly;
― Attacks with multiple hits now correctly show potential damage;
― Poisonous armor and poisonous helmet now work correctly with the effect of thorns;
― Fixed bugs and inaccuracies in the Glossary;
― Perk "Veteran" no longer gives a block for the remaining energy;
― Fixed Arcane counter for Millenis;
🎯Content update:
― Added new instincts for Björn, which take into account the choice of "instinctive cards";
― Added new trophies for Björn in some events and battles;
― Added a new elite battle in the steppes ― "Divine buffalo";
― Changes in the world map - the chances of falling out of events, battles, elite battles and merchants have been adjusted;
― Percival's starting shield now grants 1pc. armor (trifle, but nice);
― Items of the cursed set add curses to the deck, even when they are in the inventory;
― Changing the mechanics of "piercing damage": the piercing attack does not ignore the block, but increases the damage from subsequent piercing attacks;
― Changed the conditions for using the "Sacrificial Burn" card, now it cannot be used if there are no cards in hand for burning;
― Buff "Hot Potato" now does not disappear after the death of the owner and is carried only by attacks, skills and talents;
― Difficulty balance panel now opens at level 4;
🗺 Biome changes
We've got something new for you in the Frontier and Rotten Bog, with the Crimson Steppes and the North Gate coming soon.
🔸Frontier:
― Enemies have rebalanced the values of damage, block and health;
― New mechanics have been added to many opponents and the logic of their behavior has been fixed;
🔸Rotten Bog:
― Reworked opponents. Changed attack values, health level, added new mechanics, buffs and types of attacks;
― Boss Something is not the same! We completely redesigned it;
― Now, to apply most of the negative effects, the Queen of the Mites must deal damage to the hero;
― At the boss Mite Queen, the "Eternity" buff has been reworked;
― Keeper of the cult has new mechanics;
― Added a new negative effect ― "Plague". Attacks on the infected carry the disease, keep your distance 🙂
And of course we are expecting your reports. There have been a lot of technical changes in the game, so there can be a lot of mistakes. Our team will also intensively test the game, but without your help, there is no way.
See you next week,
Your RedBoon team ✨
