Hey! We continue to move towards the release of the game and are ready to present to you what you have been asking for a long time - the roadmap. Now our development is transparent for you and it will be more interesting for you to follow the project. We do not relax for a minute!
We divided all further work into 8 stages:

Now a little more detail about each of them:
- We are planning a new game mode "Millennis Nightmares" will be available after the first play for any hero.
- Finally, a leaderboard will appear in the game so that the community knows their heroes by sight!
- For those who are tired of the game and require mire action, we are going to present a completely new game mechanic - quests. It will include unique trophies, cards, enemies, and even (drum roll) dungeons!
- Those who actively follow the plot will see the full story of Björn with videos and travel notes.
- Suddenly and unexpectedly, it turned out that we can add a Chinese translation. This is a serious and important step for us, we hope the Chinese localization will attract more players!
- We offer to shout and stomp ― very soon (well, relatively), we will delight you with a new hero! We have plans to develop game mechanics and open Vanadis on test brunch. It seems like it's time to learn how to go to the test branch :)
- Mechanics are certainly good, but where without history? After we deal with the technical part, it's time to share the Vanadis story as well.
- The canon ending ― we will probably leave this intriguing point without explanation :)
- And yes! We highlighted the item "porting the game to mobile devices" with a red marker. (there is a chance that we are waiting for this more than you)
These are the Napoleonic plans we have for KOTCL. Of course, this amount of work takes time to implement. But, in spite of everything, we will definitely cope! All thanks to the unburning enthusiasm of the team and your warm support ✨
Thank you for continuing explore Midian,
your dedicated RedBoon team💙
