New cards have arrived! We have added 5 cards to your arsenal. Hopefully, they will add more strategic depth to your deck!
New Attack Cards:
Hit and Run: Deal AP damage to target enemy, then move back to the back row. Won't trigger Opportunity Attack.
Lacerate: Deal AP damage to target enemy. Causes an extra 20% damage to Bleeding targets
New Spell Cards:
Gracious Retreat: Deal SP damage to target enemy, then move back to the back row. Won't trigger Opportunity Attack.
Poison: Deal SP damage to target enemy, then deal SP*0.8 Poison damage at the end of its round, lasting 2 rounds
New Special Card:
First Aid: Heal 20% health for a friendly target, then move back to the back row. Won't trigger Opportunity Attack.
Optimization
- We have spent some time to optimize how resources are loaded. Combat should now become more smooth.
Ability Changes on deities
- Zeus
Leading the Charge: SP increased by 40% after moving to the front row until the next damage card is played (cannot be stacked)
Developer Note: When making the new card “Poison”, we have found out that under the current structure, DOT (damage-over-time) will not enjoy the benefits from Leading the Charge. We have changed his ability so that instead of a flat damage increase, his SP will increase in order to let the DOT damage enjoy its full effect.
Bug Fixes
-Power Overload and Energy Overflow will now correctly show 10% on the tooltips of their respective icons
-Fixed an issue where sometimes Power Overload and Energy Overflow didn't stack up correctly at the beginning of each round
