Notes on the major balancing and data structure changes:
We have spent quite a few weeks on this update. The New Game+ features and metagame data structure are more complicated than we originally anticipated. Future features will share some data across multiple save files, and the original plug-in has been giving us a lot of trouble. For example, the auto-save time was 10 times longer in our internal testing.
After contacting the author of the plug-in and had no luck fixing the problems, our (only) engineer has decided to write his own save file data from scratch. In addition to these changes, we have also made significant changes to the game balance and hopefully will improve the game for the launch later in the year. Thank you for your patience and support!
Save Data Reset
- We must reset the save files due to the data structure changes to avoid crashes and fatal data errors. We promise that it will not happen again after we get out of Early Access.
Attribute Changes on deities
Developer Note: We have adjusted the attributes of all deities. For example, while both are Magical Damage Dealers, Zeus has a bit more HP than Isis while his Spell Power is slightly lower. The attribute changes have already taken the abilities of the deities and usefulness of their Divine Cards into consideration.
- Tanks: Minor increase to their Attack Power. Now they will be dealing a bit more damage with their Divine Cards.
- Physical Damage Dealers: Their HP increased by approximately 30%. Compared to Magical Damage Dealers, they are more suitable to absorb damage at the frontline and take on the roles as part-time tanks.
- Magical Damage Dealers: This popular class remains mostly the same.
- Healers: Their HPs have been slightly increased. They still cannot take multiple hits, though.
- Supporters: Slightly increased their Attack Power and Spell Power. While still no match to pure damage dealers, they can deal significantly more damage than tanks. Also, their HPs have been increased by approximately 20%.
Ability Changes on deities
- Ra
Ra’s switching ability Wings of Liberty has been changed to Power of the Sun: AP increased by 20% after moving to the front row until the next damage card is played (cannot be stacked).
Developer Note: Our community players have noted that Ra’s switching ability isn’t considered useful. We have decided to increase his Attack Power when he moves to the front row, dealing more damage and increased the health gain, further improved his survivability.
- Isis
Holy Flare I~II: damage dealt to all enemies increased from 30/50% of her Spell Power to 40/60%.
Developer Note: Everybody says that Zeus is better than Isis. Please give her another chance.
- Athena
Athena used to share the same switching ability Cunning Strike with Anubis, dealing damage to the enemy with the lowest HP ratio. To further differentiate these two physical damage dealers, we have changed her ability to Spear of Valor: Deal AP damage to an enemy with the highest HP ratio when moving to the Front Row. Since she cannot finish off low-health enemies as Anubis does with this new ability, the damage has been increased by 20%, making her more effective at weakening enemies.
- Anubis
Cunning Strike: renamed to Death Strike, with the same power and effects.
Other Notable Changes
- The chance that Anubis will gain a Resurrection Scroll on Empty Tiles has been increased to 100%.
Developer Note: We have decided to make this change because the chance to get on Empty Tiles itself is low enough.
- Based on Community feedback, Artifacts will now show the exact numbers of their effects.
Developer Note: We agree that players will have an easier time picking the artifacts with the numbers shown to them. It’s also vital to show the numbers for the future Forge Artifact feature.
Bug Fix
- Isis and Athena’s card-returning Divine Card effects were having some un-clickable issues. These issues have been fixed.
- Killing the last monster while the card returns to the hand would sometimes make the card stuck on the screen. This issue, too, has been fixed.
