This Friday’s regular update has arrived early due to the Dragon Boat Festival national holidays in Taiwan. Happy Dragon Boat Festival to you all!
New Function
- Dragging a card to target a monster will now show the monster's information. You can turn this function off at the Preferences menu.
Monster changes
- All slimes except the Gold ones have agreed to decrease the chance to play Curse Cards significantly. Remember to kill Gold Slimes first when you see them.
Developer Note: We have noticed that most players still have trouble dealing with the Curse Cards. We have decided to make this change and restore the probabilities once the higher difficulty tiers are ready.
Ability changes on deities
- Ares
Shield of Judgment I~III: The Shield Points provided lowered from 15/20/25% to 15/17/20%
Readiness: The Shield Points provided have been changed from 10% of current HP to 10% of max HP.
Developer Note: We had received feedback from our community that the tanking ability of Ares decreased drastically when his remaining HP went low. The original design was expecting players to put a shield on Ares at the start of each turn, generating a highly efficient shield for damage mitigation. Upon the previous Shield of Judgment changes, we found out that we need to adjust Ares’ playstyle and increase his survivability at low health level. We will keep a close eye on Ares over the next a few patches.
Optimizations
- The wait time upon using Anticipate, Bloodlust and Devour has been decreased
- Optimized the number of monsters per level in Expeditions.
- The secondary targets of AoE spells will now enjoy the full effect from Leading the Charge. Fireball, anyone?
- Shield will now absorb Poison damage
Bug Fix
- Fix a bug where players quit the game following a defeat then load the save file that potentially causes the feather on the Expedition Map stop to respond. We will try to deal with ragequit better in the future.
