Fresh new cards! We have added 2 new Attack Cards and 3 Special Cards, in addition to some tweaks to deities and cards.
New Attack Cards:
Limit Break: Deal AP Damage to target enemy and increase AP by 20%, lasting 1 round.
Shockwave: Deal AP damage to target enemy. Deal AP*0.7 damage to all other enemies.
New Special Cards:
Magic Shield: Creates a shield that absorbs damage equal to 20% of target's max HP, lasting 1 round.
Blessing of the World: Heal 30% health for all friendly deities
Shield Boom: Deal damage to an enemy equal to 5 times the friendly Shield Points total. This damage does not benefit from any other damage boosting sources.
Optimizations:
- The initial cost to refresh merchant inventory has been decreased. Happy shopping!
- Level 5 deity skills can now be acquired at level 3. We want players to enjoy them a bit sooner.
- The wait time upon using Bleed!, Shield Break, Weaken, Freezing Touch, Fireball and Heal have been reduced.
- We have also greatly sped up the animation time of Thunderbolt and Chained Lightning upon multiple enemies.
Ability changes on deities
- Ares
Divine Card: Defend has been changed to Shield of Judgment: Deal AP Damage to an enemy and provide Shield Points to Ares equal to 15% of his Max HP, lasts 1 round
Developer Note: We have made this change after careful considerations because our community players and some critics pointed out that as the God of War, Ares’ Divine Cards should be able to deal damage. In addition, Shield Points gained will not decrease based on his current health level, making him more resilient at low health.
- Hermes
Level 50 skill Premeditation II: Restore all Divine Points when the deck is shuffled has been changed to Lightning Reflex II: 80% chance to gain 1 Divine Point when attacked.
Developer Note: This is to make infinite Lightning Rod combo less likely to appear. The combo takes away all the fun.
Card Modifications
- Berserk Lash: the health cost has been decreased from AP*0.2 to AP*0.1.
- Rampage: Divine Point cost has been decreased from 3 to 2.
- Bloodlust: Damage has been decreased from AP*2 to AP*1. It’s still a powerful card.
- Shield Wall: Divine Point cost has been decreased to 1.
- Endure Pain: The damage reduction has been improved to 10% of max HP, from 15%.
- Desperate Measures: Damage has been increased from SP*0.4 per card to SP*0.5 per card.
Bug Fix
- Various minor bug fixes
