
Hark! The third Playtest weekend is almost here!
If you haven't already, head to discord (https://www.midair2.gg/discord) and signup in #playtest-info channel. If you signup, you will get a key!
This weekend's playtest will begin on Friday, Nov 3rd at ~0:700 EST (11:00 GMT, 21:00 AEST)
As mentioned, new this week is prototype map TDM-NightWard, pictured above. Our relatively new-to-the-team artist @feelit has been burning the midnight mana to get it playable for this weekend's playtest. We hope you enjoy the return of energy conduits, which featured briefly in OG Midair.

We've fixed some bugs: a SteamParty feature that was causing player crashes, an issue with flag throwing in League, and a bug with invalid skins causing crashes. There's also QoL fixes like shortening the End of Match timer and lowering default sensitivity.
We are also continuing work toward nailing down a public roadmap. There are still a handful of vital features we need to implement before the game is ready for 'click & play' availability, like XP & Economy, purchasable credits, and crucial First-Time User Experience items like a tutorial and other practice features. The full transition to Playtest will be part of this, with hopefully many, many more players!
The Live branch will be updated alongside Playtest for the time being, and we will be sure to announce well beforehand when it will be phased out.
Thank you for all the encouraging and constructive feedback so far the past 2 weekends! It has been heartening to see how many people have been 'pleasantly surprised' with the game, while it has been motivating to get feedback that shows us we still have much to improve upon.
See you on the slopes!
VZ Team
