Patch Notes for 14/15 July 2025 - build version 18822 (upper left in game client)
Hello! We are getting close to getting this build ready to go to Playtest, thank you for your patience. There are a few new things from the last “Live” build which we have added, and would like to hear your thoughts on as we continue final preparations.
These notes are changes from previous “Live” build to the new “Live” build. Full notes will come when the build goes to Playtest.
This patch is still a work-in-progress. We will message on Discord when it's ready for final testing on its way to Playtest.
Visual:
One you’ll notice right away - your IFF colors now paint map elements as well.
So - if your Friendly IFF is “Cornflower Blue” then Elite’s crane looks like this:
And like this if it’s “Jade”:
On CTF-Nightflare like so for “Jade”:
And so for “Carrot”:
Why? We think that this is a helpful change to sync up your visual understanding of which team you’re on and which flag you are grabbing - and is another step in moving away from Red/Blue visual language.
One element of this is that it will become necessary to refer to the “Manatech/Arcturus” team name instead of the color team that you are on.
This change is further evident that you no longer grab the “Blue/Red” flag but instead the team name flag:
We welcome your feedback on this change both globally (to the change itself) and on the particular painted elements of each map.
UI:
UI has been re-scaled and should be much easier to parse. As mentioned in previous posts - we can very quickly make UI changes now on our new system vs. out previous one. Feel free to continue constructive criticism and we will continue to improve.
Reload indicator (the line above the gun icon) is now dynamic. You will see where it is in the cycle. This should be a small visual cue for expectation of what happens when you interrupt the reload cycle
Some UI elements have also been re-colored to a dark blue tone
Updated lobby browser layout
A number of small UI fixes here and there as well.
UI now has basic info about grenades
Added new speedometer options
Currently selected loadout is now highlighted by default in the list
Added performance monitoring settings to better diagnose client, server, and internet issues
Animations: (from previous Live build)
Weapon positions for Tempest, GL have been adjusted to be much closer to Playtest origins. Chaingun was slightly turned, but its overall position has not been adjusted as it is currently sitting lower and more back than Playtest - meaning it should be currently taking up less screen space than before.
Tempest Reload: Pump action is now faster and more severe (less smooth gliding, more swift out-and-back). Also - the path of the barrel now travels horizontally instead of through an arc. Should be less noisy.
GL Firing: Tightened up quite a bit. Less side-to-side movement.
Plasma Firing: Tightened up quite a bit. Less side-to-side movement.
Slight ongoing tweaks to all first-person animations
Map:
CTF-Raptor
Added blocking volumes to prevent players from getting inside the trees from the tops of the hollow trunks
Mirrored the anti-cheese OOB zone that was only active for one team
Removed invisible wall blocking upper entrance of the front tree
Resolutions:
You should now have more resolution size options to choose from, and game elements including UI should now scale appropriately depending on which resolution is picked
Other Items (note - if you have seen some intermediate test builds, these may not be entirely new to you):
Fixed issue where default black crosshair showed white crosshair
Fixed issues with dynamic crosshairs not updating if changed while playing
Fixed issue for spray displays being offset into the ground
Global default FPS is now capped to 144 to avoid over-revving GPUs
Removed Black and White from IFFcolor selection
Fixed issue with Rabbit crashing when point is scored
Fixed issue where Rabbit flag appeared as a large block in the minimap
Fixed issue with voting for wrong player to make temporary admin
Fixed a number of issues with the prototype Track mode
Added voice and announcer audio settings
Fixed IFF scaling
Practice menu defaults bots to off
Added a widget for detecting duplicate key binding
Added Rabbit end-of-match screen
Fixed longstanding issue where switching to “low” effects sometimes caused disappearing textures
Fixed a number of issues related to the CTF game status for spectator mode
Fixed MatchDuel game status
Fixed some T-Posing character issues
Other Known Issues:
Currently cannot vote for Rabbit
There are some continued issues with locked/unlocked weapons that you might have available. The data has not been lost vs. previous versions of Playtest. We will look into this issue further.
Grenade Launcher - Demonic and Putrid skins currently look like this when first loading in. Also - their reloads canister animations do not work properly. We recommend not using them for the time being
