v.1.0.0.4
The core philosophy of this game revolves around finding the best combination of equipment, heroes, traits, and skills to bring out the maximum potential of your party. However, the synergy of certain items and skills has been found to boost performance more than originally expected–in some cases this increased damage has been allowing for bosses to be defeated in one round. In light of this, we felt a few balance adjustments were needed.
Balance adjustments will be made to assure that battles do not finish too quickly, while also maintaining the strength of the aforementioned combinations as much as possible.
Balance adjustments are likely to continue for some time as the difficulty level of the latter half of the game is expected to be affected by the ongoing increase in player skill levels.
Adjustments to each Hero class based on data collected from all players will also be implemented in the near future.
-Warrior
*The Speed of Preemptive War has been raised from 10 to 20 and its Accuracy has been lowered from 30% to 25%.
*The Attack Power of Turn the Tables has been lowered from 80% to 60% and can now only be used if the user's HP is lower than 50%.
-Paladin
*Valor will now only fill the Ultimate Gauge to 75 instead of 100.
-Rogue
*The number of Action Points gained from Adrenaline has been lowered from 3 to 2.
*The effect of Rip has been lowered from 400% Attack Power to 300%.
-Mage
*Changes to Haste are detailed below.
-Haste can no longer be applied to targets that are already affected by Haste.
-Haste+ no longer applies a buff and has had its Cooldown shortened by 1.
-The same mechanisms have been implemented for Potion of Haste and Powder of Haste.
-Warlock
*The effect of Necrosis will no longer stack.
*The effect of Dark Passenger has been changed from +50% Attack Power to +15 Attack Power.
-Ranger
*The Accuracy penalty for Penetrative Fire has been removed.
*Quickfire damage is now increased proportional to Speed.
*Added Free Action to First-Aid.
*Raised the damage of Arrow of Firmament from 125% to 150%.
-Cook
*Raised the damage of Chop from 40% to 50%.
*Raised the Fire DMG of Cooking Torch from 20% to 30%.
*Raised the damage of Flash Freeze from 85% to 100%.
-Charmer
*Consolidated the 6 buffs of Dance of Delight into 1 buff.
*The effect of Brave Incense has been changed from +50% Attack Power to +15 Attack Power.
-Invoker
*Increased the amount of healing received when using Urge.
*Increased the damage of Conclusion from 20% to 30%, in addition to increasing the damage it deals proportional to the user's HP.
-Removed the penalties associated with the Expertise traits.
-Lowered the Accuracy penalty of Myopia from -10% to -5% and its Accuracy bonus from 20% to 15%.
-Lowered the effectiveness of items, skills, and effects associated with Crits and Crit Power across the board.
-The mechanisms of skills such as Overpower, Eradicate, and Flesh From Bone that deal damage based on the user's status have been adjusted to deal damage proportional to a set percentage instead of the absolute value of each status.
-The HP of Elite Monsters that appear in the Arena has been raised by 50%.
-The Speed of high-level monsters has been increased across the board.
-Added a -10% Accuracy penalty to the Giant Rock Golem's Rock and Roll skill.
-The base resistance of the Archdemon has been raised from 30% to 40%.
-Raised the Dietrich Double's Attack Power by 10%.
OMEGA's Gamma Ray Laser can no longer be delayed by effects such as Electrocute.
-The effects of the Doom Blade have been adjusted.
*Attack Power has been lowered from 40 to 28, Crit Rate has been lowered from 10% to 5%, Accuracy Penalty has been lowered from -1% to -2%.
*The Doom Blade's penalty will now be applied every time it deals damage to an enemy.
-The effect of the Helm of Overwhelming Power has been changed from +100% Attack Power to +16.
-Balance adjustments have been made to the Mysterious Forge and the Witch's Cauldron.
*Increased the likelihood of raising a crafted item's grade. (Not including mythical-grade items.)
*Lowered the likelihood of mythical grade items appearing.
*Increased the likelihood of crafting failures.
-Ultimate charges granted by high-grade items have been lowered across the board.
-Added Speed stat for all Footwear items.
-Lowered the HP state of the Ring of Domination from 100 to 50 and its Attack Power state from 20 to 12.
-Having negative Mental Control will no longer impact the recovery of Mental State in the village.
*As usual, when Mental Control is positive, there will be bonus recovery.
-Objects have been added to dungeons.
*The Fallen Dragon Statue will only appear in dungeons at night. In exchange for applying a powerful buff to all allies, it will reset the map to its initial state.
-Final Accuracy and Effect Chance will now be displayed above an enemy's HP bar when the enemy is selected.
*When multiple effects will be applied, only one Effect Chance will be displayed.
-Fixed an issue with Steam achievements not being acquired after completing a quest.
*When the right conditions are met, achievements can be acquired after completing each quest.
-Fixed multiple issues that occurred when applying effects. This includes effects not being applied to Heroes due to the party's line formation, and effects from Heroes in the roster to be applied to the current party.
-Fixed an issue with the equipment effect of the Demon Sword still being applied to Heroes even after unequipping.
-Fixed an issue with Mana Powder displaying an incorrect recovery amount.
-Fixed an issue that caused a Warrior with the Two-Handed trait to sometimes be shown carrying a shield.
-Fixed an issue that prevented ingredients from being added to the Witch's Cauldron.
-Fixed an issue that prevented all of the effects of a piece of equipment from applying when that equipment included the same effect as another piece of equipment being worn.
-Fixed an issue that allowed a Confused Hero to use skills that share the same Cooldown with no restrictions. (The Warrior's Change Stance skill, the Ranger's Elemental Arrow skill, and the Rogue's Envenom skill, etc.)
-Fixed an issue that prevented Ore deposits and Veins of Lava from being mined with 0 Stamina.
-Fixed an issue that kept a dead Hero's items included in the player's Inventory.
-Fixed an issue that prevented the animation for a Troll's Savage Shout from playing after being used.
-Fixed an issue with Stamina being consumed twice upon using movement objects such as the Rabbit Hole or Zipline.
-Fixed an issue that allowed skills such as Protect and Buck Passing to be activated even when a Hero has Fainted.
-Fixed an issue that prevented the player from changing Aria's job to Time Traveler after a Time Traveler has been befriended.
-Amended certain URLs and images that are compiled in the Fan Art section of the Artbook.
v.1.0.0.4f
Fixed the phenomenon that the bonus from the HP of the Paladin's Hand was not properly applied.
