Hey Fellow Brewers!
I'll keep it short this week because I don't have too much to talk about. I wish I could just show some code, as a lot of what I've done has been clean up. But the new A.I. system is much much more cleaner than the old code. I'm actually really pleased with how it came out. It will be a lot easier to add patrons in the tap room update that I have slated for in the future.
Along with the new A.I. system, I redid the employee stats. Now employees have five main skills, maintenance, service, brewing, cleaning, and autonomy. When they level up, you will receive a skill point that you can put towards one of these skills. Each skill will help with the amount of time that it takes to do some task or it may allow that employee to do a higher skilled task.
I'm also working on a goals system. This new system will add randomly created goal that will net you some extra cash or brew master points. They'll be simple things like selling X amount of six packs in Y amount of days, or hire 1 new employee, or take on 1 new contract. I feel this will push the player along and make the game a bit faster pace.
That's all for this week. I'll be working more on some back end stuff getting the employee system together. Until next week.
Happy Brewing!
-Vertnacular
