That's how many combinations of characters the new character system can make. This doesn't include the full spectrum of color each character part can have.
So let me back up a bit. Last post I said I'd get to look dev'ing after the main game loop was finished, but I got tired of looking at gray boxes and spheres. I spent some time working on some nice cartoony shaders and got something I like. I kept the original character shape and added more customizable parts.

I hope everyone likes the new look I'm moving towards. I know the old pixel art look was its own thing but it became a pain to work with after some time. Everything in this new look is shader based so I can iterate a lot faster without having to worry about UV's and getting the texture's pixels the correct size.
Up next I'll get the main game loop finally complete. I'm also looking to make some very fundamental changes to the gameplay. I'm thinking of getting rid of contracts and replacing it with just a general min/max quota. This will play nicely with the tech tree idea I have. The idea is to allow the player to advance from friends & family to local to regional to global. Each stage increasing the quota. Still working out these ideas so more to come.
Happy Brewing!
-Vertnacular
