Hey Fellow Brewers!
It's that time again! So this past week was putting together more of the prototyped systems into the game. I worked on adding a paint mode as you can see below. I was thinking of how to best go about this in terms of cost to the player. I feel that just about everything in the game is trying to get into your wallet, but then again I don't want the player to have everything from the beginning. So I compromised with the location editing system and made it so you need to have a minimum popularity level and enough money to unlock the texture, after that you can paint as much as you want!

Some less visual things I added this week had to do with path finding. I'm not using any special A* or dynamic path finding systems but just the basic Unity NavMesh. I think I may have found out how to best make it psudo-dynamic by cutting out different areas and not allowing the characters to traverse locked areas. This is nothing really the player needs to think about but I was pretty proud of myself with how it came out :)
There was some more code cleanup and less exciting things the past week but next week will be more. I should be moving on to some content related stuff... maybe so weather effects. Just a thought. So until next week!
Happy Brewing!
-Vertnacular
