Hi everyone, I'm Matt the dev behind Severed Steel. I wanted to give you a quick update of what's been going on and what's coming next!
First off I want to say thanks. If you are reading this you likely have played and care about Sev Steel, and I really appreciate it! Severed Steel has had a pretty solid 100% positive recent review score for a few weeks now. I am honored and incredibly thankful to everyone who contributed a review!
Sev Steel launched on consoles last week which was quite a huge task. This is the first game I've developed so it's pretty wild to see it on Xbox, PlayStation, and Switch.
In the runup to the console launch I put PC patching on hold so I could stay focused. Now that consoles have launched I'll be back at it.
For major content we have 3 new mini campaigns (about 5-7 levels each) courtesy of level designers Bloody and Ouroborosso, along with some levels from community members Fug and Campion which will be packaged in. Some of these levels will include new achievements too. You can find a preview of some of the new campaigns here.
Along with that I'll be reviewing the bug reports thread in the Steam forum and getting some more bugs sorted!
The patch will also include a lot of performance improvements we made for console development, so expect faster load times and smoother frames!
As for the timeline for the next patch, I'm away from home for this coming week. So next week I'll start development. I imagine I'll have something to launch within a month from that - but I'll post again here when the timeline is more clear!
Thanks for reading this and thanks for playing,
Matt
