This update introduces some interesting changes regarding the nature of the player character. Rather than playing as a human you will now play as a sentient robot whose purpose is to resist the hostile robot population.
I have chosen to move to a robotic protagonist for three primary reasons:
- It allows for more interesting player abilities and interactions to be introduced in the future.
- The possibility of being able to upgrade yourself with enhanced technology would be really neat (think augmentations from Deus Ex).
- It provides a foundation to tell a compelling narrative when lore and an end-game goal is introduced.
New vitals
With the switch from a human to a robot protagonist, some adjustments to the existing vitals system have been made. Most notably, hunger has been replaced with power, and thirst has been replaced with coolant.
Much like hunger and thirst, your power and coolant levels will drain over time. You will need to maintain them through the use of power shots and coolant shots which can be crafted under the 'survival' category. If either coolant or power hits zero, your physical abilities will be limited.
If your power and coolant levels are both above 75%, your health will progressively replenish. You can now also craft a health shot to instantly restore 35% health.
Music
This update adds an entirely new original soundtrack to the game. This soundtrack consists of six songs, each composed by my good friend Joel Ibbott ([email protected]). I'm really happy with how these songs turned out, and I think they'll really add to the atmosphere of the game. You can listen to the full soundtrack here.
Additions
- Added new robotic player model.
- Added power shot.
- Added coolant shot.
- Added health shot.
- Added stamina shot.
- Added swing queueing to the baseball bat.
- Added new death sequence.
- Added new boot sequence which plays when loading into a new world or respawning.
Changes
- The oil extractor has been repurposed to the liquid extractor. It can now also be used on water sources as well as oil patcjes.
- Empty barrel renamed to empty liquid container.
- The water bottle has been converted into a barrel full of water.
- The water pump has been changed as to now require empty liquid containers to function (similarly to the pumpjack)
- Food items have been replaced with decorative flowers.
- Health restoration when coolant and power are both above acceptable levels has been doubled.
- Reanimated all first-person animations with the new robot arms rig.
- Made some minor adjustments to the starter world.
- Reduced fuel tank fill time from 3 seconds to 2.5 seconds.
- Turned the bed into a hibernation pod and made some visual changes.
- Increased sentry damage per shot from 10 to 15.
- Slightly increased stamina drain from sprinting.
- Made some minor tweaks to the tutorial.
- Made some minor visual changes to the baseball bat.
Bug fixes
- Fixed an issue that made the 'resource amount' multiplier not work properly.
- Fixed flamethrower volume not being effected by the 'effects volume' option.
- Fixed an error associated with event listeners.
Removals
- Removed the cooking station.
- Removed seeds.
A word about multiplayer
Multiplayer is now well underway and should be ready (possibly in the form of an opt-in beta) within a month. This is another prerequisite update that I needed to get done before multiplayer would be possible.
Thanks for reading!
- Tyler
